Difference between revisions of "Kingewitch Ability Tree"

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= Abilities =
+
The [[Abilities#Ability Tree|Ability Tree]] of [[Anya]].
== Kubura ==
+
 
 +
== Notations ==
 +
 
 +
*<span style="color:green">''Ability level 1 attributes''</span>
 +
*<span style="color:orange">''Ability level 2 attributes''</span>
 +
*<span style="color:red">''Ability level 3 attributes''</span>
 +
 
 +
== Passive Trait ==
 +
 
 +
{|
 +
| [[File:AnyaPassive-Blood-Rite.png|60px|left]]
 +
| '''Blood Rite'''<br>Slain enemies will drop a Blood Fragment that Anya can consume ( by walking near it ).<br>Each Blood Fragment regenerates corrupted blood and health, and temporarily increases damage.
 +
|}
  
Fire the Kubura twice, dealing damage in frontal cone.
+
= Primary Attack =
  
*<span style="color:green">Physical Damage per Hit 100% <span style="color:orange">(130%) <span style="color:red">(160%)
+
A furious long range whip combo.
*<span style="color:green">Range 6m
 
*<span style="color:green">Angle 20 degrees
 
*<span style="color:green">Cooldown 7s
 
*<span style="color:green">Resource Cost 20
 
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
! rowspan="4"| [[File:KingewitchKubura.png|60px|Kubura]]  
+
! rowspan="4"| [[File:AnyaWhipslash.png|60px|Whipslash]]
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Slow I]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Bloodboil Explosion]]
  
Kubura also inficts a Slow effect
+
Last combo hit has 20% chance to cause enemies to explode when dying for 100% physical damage in 3m radius.
  
Slow Duration 3s
+
<span style="color:grey">''Level Requirement:xx''
 +
|-
 +
| [[File:Abilities Modifiers off Icon.png|50px|Quick Fix]]
  
Slow 10%
+
Each Combo hit reduces Vitality Rush cooldown by 0.3s
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Slow II]]
+
|-
 +
| [[File:Abilities Modifiers off Icon.png|50px|Blood Clot]]
 +
 
 +
Last combo hit has 20% chance to spawn blood fragment.
  
Kubura also inficts a Slow effect
+
<span style="color:grey">''Level Requirement:xx''
 +
|-
 +
|}
 +
 
 +
= Secondary Attack =
 +
{|
 +
| [[File:AnyaSpinningSlash.png|60px|left]]
 +
| '''Spinning Slash ( RMB )'''<br>Powerful 360 degree whip slash that deals damage and pushes enemies back.
 +
|}
 +
 
 +
= Move =
 +
 
 +
{|
 +
| [[File:AnyaVitalityRush.png|60px|left]]
 +
| '''Vitality Rush ( Shift )'''<br>Dash through enemies and leech health from them.
 +
|}
 +
 
 +
= Abilities =
 +
== Bloodsucker ==
 +
Send out a huge blood bat that inflicts damage to all enemies it passes through and then returns to the caster, healing it for every enemy hit.
 +
 
 +
*<span style="color:green">Physical Damage 200% <span style="color:orange">(250%) <span style="color:red">(300%)
 +
*<span style="color:green">Range 8m
 +
*<span style="color:green">Width 3m
 +
*<span style="color:green">Life Leech 3%
 +
 
 +
{| class="wikitable" style="text-align: center;"
 +
! rowspan="4"| [[File:AnyaBloodsucker.png|60px]]
 +
|-
 +
| [[File:Bonuses off Icon.png|50px|Infusion I]]
  
Slow Duration 1s
+
Additional Life Leech per enemy hit.
  
Slow 10%
+
Life Leech 1%  
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Slow III]]
+
| [[File:Bonuses off Icon.png|50px|Infusion II]]
  
Kubura also inficts a Slow effect
+
Additional Life Leech per enemy hit.
  
Slow Duration 1s
+
Life Leech 1%
  
Slow 10%
 
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Hipshot]]
+
| [[File:Bonuses off Icon.png|50px|Infusion III]]
 +
 
 +
Additional Life Leech per enemy hit.
  
Kubura shoots 4 times at increased attack speed.
+
Life Leech 1%
  
Cannot move while casting.
 
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Blood Force]]
 +
 +
If an enemy is hit twice With the same bat and it does not die, it drops a blood fragment.
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Range I]]
+
| [[File:Bonuses off Icon.png|50px|Animalistic Speed I]]
  
Increased Range on the Kubura
+
Gain move speed buff for 5 seconds for each enemy hit.
 +
 
 +
Increased movement speed 1%
  
Range 1.5m
 
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Range II]]
+
| [[File:Bonuses off Icon.png|50px|Animalistic Speed II]]
  
Increased Range on the Kubura
+
Gain move speed buff for 5 seconds for each enemy hit.
 +
 
 +
Increased movement speed 1%
  
Range 1.5m
 
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Range III]]
+
| [[File:Bonuses off Icon.png|50px|Animalistic Speed III]]
  
Increased Range on the Kubura
+
Gain move speed buff for 5 seconds for each enemy hit.
 +
 
 +
Increased movement speed 1%
  
Range 1.5m
 
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Precision]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Panic]]
 
 
When Kubura crits gain 50% attack speed bonus for 6 seconds.
 
  
<span style="color:grey">''Level Requirement:xx''
+
Recast bloodsucker to detonate it and fear all enemies for 4s.
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Spread I]]
+
| [[File:Bonuses off Icon.png|50px|A bite from beyond I]]
  
Increased Spread on the Kubura
+
Range increased
  
Angle 5 degrees
+
Range 1m
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Spread II]]
+
| [[File:Bonuses off Icon.png|50px|A bite from beyond II]]
  
Increased Spread on the Kubura
+
Range increased
  
Angle 5 degrees
+
Range 1m
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Spread III]]
+
| [[File:Bonuses off Icon.png|50px|A bite from beyond III]]
  
Increased Spread on the Kubura
+
Range increased
  
Angle 5 degrees
+
Range 1m
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Eagle Eye ]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Extreme Gore]]
 
 
Converts Kubura to single target shot that deals triple damage.
 
  
<span style="color:grey">''Level Requirement:xx''
+
Double Damage to targets affected With Bleed.
 
|-
 
|-
 
|}
 
|}
  
== Whirlwind ==
+
== Swarm ==
  
Begin a melee whirlwind, dealing damage for a few seconds to all nearby enemies.  
+
Summon a swarm of bats that inflicts bleed and to any enemy that enters the area.  
  
*<span style="color:green">Physical Damage per Hit 60% <span style="color:orange">(80%) <span style="color:red">(100%)
+
*<span style="color:green">Physical Damage 80% <span style="color:orange">(100%) <span style="color:red">(120%)
*<span style="color:green">Range 3.2m
+
*<span style="color:green">Target AOE Radius 2.5m
*<span style="color:green">Duration 2.7s
+
*<span style="color:green">Swarm Duration 5s
*<span style="color:green">Number of Hits 7
 
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
! rowspan="4"| [[File:KingewitchWhirlwind.png|60px]]  
+
! rowspan="4"| [[File:AnyaSwarm.png|60px]]  
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Savagery I]]
+
| [[File:Bonuses off Icon.png|50px|Decay I]]
 +
 
 +
Swarm also inflicts Slow.
 +
 
 +
Slow 10%
  
Increased number of hits.
+
Swarm Duration 1s
  
Number of Hits 1
 
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Savagery II]]
+
| [[File:Bonuses off Icon.png|50px|Decay II]]
 +
 
 +
Swarm also inflicts Slow.
 +
 
 +
Slow 10%
  
Increased number of hits.
+
Swarm Duration 1s
  
Number of Hits 1
 
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Savagery III]]
+
| [[File:Bonuses off Icon.png|50px|Decay III]]
  
Increased number of hits.  
+
Swarm also inflicts Slow.  
  
Number of Hits 1
+
Slow 10%
  
<span style="color:grey">''Level Requirement:xx''
+
Swarm Duration 1s
| [[File:Abilities Modifiers off Icon.png|50px|Exploit Weakness]]
 
  
Deal double damage to targets With Slow.
 
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Spawn of Darkness]]
 +
 +
When the swarm expires, one Level 1 Bloodsucker spawns from it center, and flies towards nearest living enemy.
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Lightning Fast I]]
+
| [[File:Bonuses off Icon.png|50px|For the Swarm I]]
  
Increased movement speed during whirlwind.
+
AOE Radius Increased  
  
Increased movement speed 20%
+
Range 1m
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Lightning Fast II]]
+
| [[File:Bonuses off Icon.png|50px|For the Swarm II]]
  
Increased movement speed during whirlwind.
+
AOE Radius Increased  
  
Increased movement speed 20%
+
Range 1m
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Lightning Fast III]]
+
| [[File:Bonuses off Icon.png|50px|For the Swarm III]]
  
Increased movement speed during whirlwind.
+
AOE Radius Increased  
  
Increased movement speed 20%
+
Range 1m
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Bloodlust]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Vortex]]
  
Each critical hit of whirlwind heals you for 0.5% of max health.
+
When swarm expires it pulls all enemies in lom radius towards it.
 +
|-
 +
| [[File:Bonuses off Icon.png|50px|Protection of Flesh I]]
  
<span style="color:grey">''Level Requirement:xx''
+
All allies receive physical and elemental resistances when standing in the Swarm.  
|-
 
| [[File:Bonuses off Icon.png|50px|Far Reach I]]
 
  
Increased range.
+
Physical damage reduction 10%
  
Range 0.5m
+
Elemental resistances 10%
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Far Reach II]]
+
| [[File:Bonuses off Icon.png|50px|Protection of Flesh II]]
  
Increased range.  
+
All allies receive physical and elemental resistances when standing in the Swarm.  
  
Range 0.5m
+
Physical damage reduction 10%
 +
 
 +
Elemental resistances 10%
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Far Reach III]]
+
| [[File:Bonuses off Icon.png|50px|Protection of Flesh III]]
  
Increased range.  
+
All allies receive physical and elemental resistances when standing in the Swarm.  
  
Range 0.5m
+
Physical damage reduction 10%
 +
 
 +
Elemental resistances 10%
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Static and Strong]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Rejuvenation]]
  
Travel less than 3m during whirlwind to reset whirlwind cooldown.  
+
When swarm expires it heals you and all allies in lom radius for 10% of their max health.  
 
 
<span style="color:grey">''Level Requirement:xx''
 
 
|-
 
|-
 
|}
 
|}
  
== Stomp ==
+
== Bloodbolt ==
  
Jump forward and stomp the ground, damaging enemies.
+
Expend your own blood andcest a powerful projectile that explodes for small AOE when it hits an enemy. The projectile explodes leaving blood fragments on the ground  
  
*<span style="color:green">Physical Damage 200% <span style="color:orange">(240%) <span style="color:red">(280%)
+
*<span style="color:green">Physical Damage 300% <span style="color:orange">(340%) <span style="color:red">(380%)
*<span style="color:green">Target AOE Radius 2m
+
*<span style="color:green">Range 10m
 +
*<span style="color:green">Blood Fragments generated 5
 +
*<span style="color:green">Health Cost: 20% of maximum health
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
! rowspan="4"| [[File:KingewitchStomp.png|60px]]  
+
! rowspan="4"| [[File:AnyaBloodbolt.png|60px]]  
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Don't Move I]]
+
| [[File:Bonuses off Icon.png|50px|Sticky Blood I]]
  
Stomp also inflicts stun.  
+
Bloodbolt also roots enemies.  
  
Stun duration 1s
+
Root Duration 2s
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Don't Move II]]
+
| [[File:Bonuses off Icon.png|50px|Sticky Blood II]]
  
Stomp also inflicts stun.  
+
Bloodbolt also roots enemies.  
  
Stun duration 1s
+
Root Duration 2s
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Don't Move III]]
+
| [[File:Bonuses off Icon.png|50px|Sticky Blood III]]
  
Stomp also inflicts stun.  
+
Bloodbolt also roots enemies.  
  
Stun duration 1s
+
Root Duration 2s
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Pre-emptive Violence]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Piercer]]
  
Double damage vs enemies on full health.  
+
Bloodbolt does not explode when hitting an enemy.
 
+
<span style="color:grey">''Level Requirement:xx''
+
Instead it passes through all enemies.
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Carnage I]]
+
| [[File:Bonuses off Icon.png|50px|Fountain of Youth I]]
  
Increased radius of impact.  
+
Additional Blood fragments generated.  
  
Target AOE Radius 1m
+
Blood Fragments generated 1
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Carnage II]]
+
| [[File:Bonuses off Icon.png|50px|Fountain of Youth II]]
  
Increased radius of impact.  
+
Additional Blood fragments generated.  
  
Target AOE Radius 1m
+
Blood Fragments generated 1
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Carnage III]]
+
| [[File:Bonuses off Icon.png|50px|Fountain of Youth III]]
  
Increased radius of impact.  
+
Additional Blood fragments generated.  
  
Target AOE Radius 1m
+
Blood Fragments generated 1
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Favor of Dabog]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Bloodchill Explosion]]
 
 
Release ring of fire on impact dealing 300% Sunfire Damage
 
  
<span style="color:grey">''Level Requirement:xx''
+
Each blood fragment that is generated by Bloodbolt explodes after 2s for 80% Cold Damage.
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|jjjjjjjjj]]
+
| [[File:Bonuses off Icon.png|50px|Longevity II]]
  
Gain physical damage reduction for every enemy hit for 3 seconds.
+
Health Cost Decreased
  
Damage Reduction per Enemy 2%  
+
Health Cost -4%  
 
 
Gain physical damage reduction for every enemy hit for 3 seconds.
 
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|jjjjjjjjj]]
+
| [[File:Bonuses off Icon.png|50px|Longevity II]]
 
 
Gain physical damage reduction for every enemy hit for 3 seconds.
 
  
Damage Reduction per Enemy 2%
+
Health Cost Decreased
  
Gain physical damage reduction for every enemy hit for 3 seconds.
+
Health Cost -4%
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|jjjjjjjjj]]
+
| [[File:Bonuses off Icon.png|50px|Longevity III]]
  
Gain physical damage reduction for every enemy hit for 3 seconds.
+
Health Cost Decreased
  
Damage Reduction per Enemy 2%  
+
Health Cost -4%  
 
 
Gain physical damage reduction for every enemy hit for 3 seconds.
 
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Quick Recovery]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Carnage]]
 
 
Gain additional charge of Stomp.
 
  
<span style="color:grey">''Level Requirement:xx''
+
Bloodbolt gains 3 charges.
 
|-
 
|-
 
|}
 
|}
  
== Execution ==
+
== Heartbeat ==
  
Unleash a massive frontal hit that instantly kills most enemies if they have less than a certain amount of health.  
+
Summon a huge beating heart that explodes after a short period, dealing massive damage in the area around it. Hitting the heart with primary attacks makes the effect more powerful.  
  
*<span style="color:green">Physical Damage 500% <span style="color:orange">(600%) <span style="color:red">(700%)
+
*<span style="color:green">Physical Damage 400% <span style="color:orange">(460%) <span style="color:red">(520%)
*<span style="color:green">Range 7m
+
*<span style="color:green">Target AOE Radius 5m
*<span style="color:green">Health threshold for instant-kill 50%  
+
*<span style="color:green">Each Primary hit delays heart explosion by 0.2s, increases total damage by 50%  
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
! rowspan="4"| [[File:KingewitchExecution.png|60px]]  
+
! rowspan="4"| [[File:AnyaHeartbeat.png|60px]]  
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Enraging Strike I]]
+
| [[File:Bonuses off Icon.png|50px|Pulse I]]
  
Kill threshold increased.  
+
Each primary hit also expands the radius.  
  
Health threshold for instant-kill 5%
+
Range 0.4m
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Enraging Strike II]]
+
| [[File:Bonuses off Icon.png|50px|Pulse II]]
  
Kill threshold increased.  
+
Each primary hit also expands the radius.  
  
Health threshold for instant-kill 5%
+
Range 0.4m
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Enraging Strike III]]
+
| [[File:Bonuses off Icon.png|50px|Pulse III]]
  
Kill threshold increased.  
+
Each primary hit also expands the radius.  
  
Health threshold for instant-kill 5%
+
Range 0.4m
| [[File:Abilities Modifiers off Icon.png|50px|Open Wounds ]]
 
  
Deals double damage vs enemies affected With Bleed.  
+
<span style="color:grey">''Level Requirement:xx''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Heart-throb]]
  
<span style="color:grey">''Level Requirement:xx''
+
Double damage to targets afflicted by STUN.
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Overrach I]]
+
| [[File:Bonuses off Icon.png|50px|Heavy Heart I]]
  
Range Increased
+
Each primary hit also roots enemies.
  
Range 1m
+
Root Duration 0.3s
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Overrach II]]
+
| [[File:Bonuses off Icon.png|50px|Heavy Heart II]]
  
Range Increased
+
Each primary hit also roots enemies.
  
Range 1m
+
Root Duration 0.3s
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Overrach III]]
+
| [[File:Bonuses off Icon.png|50px|Heavy Heart III]]
  
Range Increased
+
Each primary hit also roots enemies.
  
Range 1m
+
Root Duration 0.3s
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Easy Shot]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Restoration]]
  
Releases a flame wave that does 300% Sunfire Damage before the execute impact.  
+
Heartbeat explosion heals you and all allies for 50% of max health.  
 
 
<span style="color:grey">''Level Requirement:xx''
 
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Warlord I]]
+
| [[File:Bonuses off Icon.png|50px|Warmth I]]
  
Gain invulnerability after casting Execution.  
+
Each primary hit heals you and all allies.  
  
Invulnerability duration 1s
+
Heal bonus per enemy affected 1%
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Warlord II]]
+
| [[File:Bonuses off Icon.png|50px|Warmth II]]
  
Gain invulnerability after casting Execution.  
+
Each primary hit heals you and all allies.  
  
Invulnerability duration 1s
+
Heal bonus per enemy affected 1%
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Warlord III]]
+
| [[File:Bonuses off Icon.png|50px|Warmth III]]
  
Gain invulnerability after casting Execution.  
+
Each primary hit heals you and all allies.  
  
Invulnerability duration 1s
+
Heal bonus per enemy affected 1%
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Judgement]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Mass Effect]]
 
 
If Execution crits it can be recast for 3 seconds at O resource cost.
 
  
<span style="color:grey">''Level Requirement:xx''
+
After casting Heartbeat, you can recast it for 3s to spawn another heart.
 
|-
 
|-
 
|}
 
|}
  
== FlameStrike ==
+
== Blood Spikes ==
  
An axe swing that unleashes a wave of fire, hitting all enemies in line.  
+
Summon blood spikes from the ground to impale enemies, inflicting stun and low damage over time.  
  
*<span style="color:green">Sunfire Damage 350% <span style="color:orange">(390%) <span style="color:red">(430%)
+
*<span style="color:green">Physical damage per second 40%  
*<span style="color:green">Width 2m
+
*<span style="color:green">Range 5m
*<span style="color:green">Range 15m
+
*<span style="color:green">Duration 3s <span style="color:orange">(5s) <span style="color:red">(7s)
 +
*<span style="color:green">Max Impaled Enemies 5
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
! rowspan="4"| [[File:Kingewitch FlameStrike.png|60px]]  
+
! rowspan="4"| [[File:Anya Blood Spikes.png|60px]]  
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Heat Up I]]
+
| [[File:Bonuses off Icon.png|50px|Gore Tentacles I]]
  
Wave width increased
+
Increased Radius
  
Width 0.5m
+
Range 1m
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Heat Up II]]
+
| [[File:Bonuses off Icon.png|50px|Gore Tentacles II]]
  
Wave width increased
+
Increased Radius
  
Width 0.5m
+
Range 1m
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Heat Up III]]
+
| [[File:Bonuses off Icon.png|50px|Gore Tentacles III]]
  
Wave width increased
+
Increased Radius
  
Width 0.5m
+
Range 1m
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Recovery]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Sanguine Protection]]
  
50% chance of cooldown reset when using Dash.  
+
Gain +5% physical damage reduction and +5% to all elemental resists for the duration of Blood Spikes for each enemy impaled.  
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Raging Fire I]]
+
| [[File:Bonuses off Icon.png|50px|Mass Murder I]]
  
Critical chance for Flamestrike increased
+
Max Impaled Enemies Increased
  
Critical Chance 10%
+
Max Impaled Enemies 1
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Raging Fire II]]
+
| [[File:Bonuses off Icon.png|50px|Mass Murder II]]
  
Critical chance for Flamestrike increased
+
Max Impaled Enemies Increased
  
Critical Chance 10%
+
Max Impaled Enemies 1
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Raging Fire III]]
+
| [[File:Bonuses off Icon.png|50px|Mass Murder III]]
  
Critical chance for Flamestrike increased
+
Max Impaled Enemies Increased
  
Critical Chance 10%
+
Max Impaled Enemies 1
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Fiery Torment]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Cold Blooded]]
  
Any enemy killed by Flamestrike explodes for 200% sunfire damage.  
+
After Blood Spikes retract the ground freezes and deals 100% Cold Damage each second for 4 seconds.  
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Slow Roast I]]
+
| [[File:Bonuses off Icon.png|50px|Pain and Suffering I]]
  
Inflict burn for 50% sunfire damage each second.
+
Damage Further increased
  
Duration 2s
+
Physical Damage 20%  
 
 
Inflict burn for 50% sunfire damage each second.
 
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Slow Roast II]]
+
| [[File:Bonuses off Icon.png|50px|Pain and Suffering II]]
 
 
Inflict burn for 50% sunfire damage each second.
 
  
Duration 2s
+
Damage Further increased
  
Inflict burn for 50% sunfire damage each second.
+
Physical Damage 20%  
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Slow Roast III]]
+
| [[File:Bonuses off Icon.png|50px|Pain and Suffering III]]
 
 
Inflict burn for 50% sunfire damage each second.
 
  
Duration 2s
+
Damage Further increased
  
Inflict burn for 50% sunfire damage each second.
+
Physical Damage 20%  
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Punishment]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Bloodfreeze]]
  
Deals double damage to enemies affected With Stun.  
+
Instead of stunning all enemies for a duration, instantly deal 400% Cold Damage to all enemies.  
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
Line 581: Line 616:
 
|}
 
|}
  
== Judgement of Svarog ==
+
== Altar of Gore ==
  
Summon a divine banner of Svarog from the skies which creates a divine area, inflicting low damage over time and granting protection for allies.  
+
Impale single enemy on a blood spear and make a blood altar out of it. Enemy is stunned for the duration and receives continuous damage while all allies in the radius leech health.  
  
*<span style="color:green">Duration 6s
+
*<span style="color:green">Enemy Max Health Damage 6% <span style="color:orange">(9%) <span style="color:red">(12%)
*<span style="color:green">Physical damage per second 60%  
+
*<span style="color:green">Life Leech 3% <span style="color:orange">(5%) <span style="color:red">(7%)
*<span style="color:green">Target AOE Radius 4m
+
*<span style="color:green">Range 8m
*<span style="color:green">Physical damage reduction 5% <span style="color:orange">(10%) <span style="color:red">(15%)
+
*<span style="color:green">Duration 5s
*<span style="color:green">Elemental resistances 5% <span style="color:orange">(10%) <span style="color:red">(15%)
 
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
! rowspan="4"| [[File:Kingewitch Judgement of Svarog.png|60px]]  
+
! rowspan="4"| [[File:Anya Altar of Gore.png|60px]]  
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Longevity I]]
+
| [[File:Bonuses off Icon.png|50px|Quick Lashes I]]
  
Duration Increased
+
Attack speed increased during life leech
  
Duration 1s
+
Attack Speed Bonus 3%
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Longevity II]]
+
| [[File:Bonuses off Icon.png|50px|Quick Lashes II]]
  
Duration Increased
+
Attack speed increased during life leech
  
Duration 1s
+
Attack Speed Bonus 3%
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Longevity III]]
+
| [[File:Bonuses off Icon.png|50px|Quick Lashes III]]
  
Duration Increased
+
Attack speed increased during life leech
  
Duration 1s
+
Attack Speed Bonus 3%
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Stalwart]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Sustenance]]
  
Each critical hit of the pulsing damage adds 1s duration. (up to 5s)
+
If enemy dies while impaled all allies are healed instantly for 10% of their max health.  
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Devotion I]]
+
| [[File:Bonuses off Icon.png|50px|All About Range I]]
  
Radius Increased.
+
Radius Increased  
  
Target AOE Radius 1m
+
Range 1.5m
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Devotion II]]
+
| [[File:Bonuses off Icon.png|50px|All About Range II]]
  
Radius Increased.
+
Radius Increased  
  
Target AOE Radius 1m
+
Range 1.5m
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Devotion III]]
+
| [[File:Bonuses off Icon.png|50px|All About Range III]]
  
Radius Increased.
+
Radius Increased  
  
Target AOE Radius 1m
+
Range 1.5m
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Undying]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Bloody Efficiency]]
  
Prevent fatal blow and grant 2s total damage immunity once per cast.  
+
Blood Altar gains 1 additinal charge.  
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Wrath I]]
+
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]]
  
Damage Increased  
+
Duration Increased  
  
Damage 20%
+
Duration 1s
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Wrath II]]
+
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]]
  
Damage Increased  
+
Duration Increased  
  
Damage 20%
+
Duration 1s
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|Wrath III]]
+
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity III]]
  
Damage Increased  
+
Duration Increased  
  
Damage 20%
+
Duration 1s
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|Control]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Corruption of Gore]]
  
Svarog's banner explode on expiration stunning everything for 4 seconds.  
+
If an enemy dies while impaled it explodes for 450% Cold Damage, affecting all enemies in the Blood Atar radius.  
  
 
<span style="color:grey">''Level Requirement:xx''
 
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}

Revision as of 20:25, 15 September 2019

The Ability Tree of Kingewtich.

Notations

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Passive Trait

After using any of the abilities gain a temporary buff that increases damage of next primary attack. This effect does not stack.

  • Damage Bonus 100%
  • Duration 3s (4s) (5s)
Warrior 's Focus
Healing Wounds I

Primary Attack leeches life while Warrior's Focus is active.

  • Percentage of Maximum Health converted to healing + 7%
  • Life Leech per Hit +3%

Level Requirement: 1

Healing Wounds II

Primary Attack leeches life while Warrior's Focus is active.

  • Percentage of Maximum Health converted to healing + 7%
  • Life Leech per Hit +3%

Level Requirement: 3

Healing Wounds III

Primary Attack leeches life while Warrior's Focus is active.

  • Percentage of Maximum Health converted to healing + 7%
  • Life Leech per Hit +3%

Level Requirement: 3

Burning Hit

Converts Primary Attack Damage to Sunfire while Warrior's Focus is active

Level Requirement: 3

Primary Attack

A furious frontal attack With two-handed axe.

Furious Strikes
Rage

Last Combo hit grants 10% crit chance buff for 6 seconds. Stacks 3 times.

Level Requirement: 1

Throat Slash

Hitting an unharmed enemy With the primary attack gives a 30% chance to stun for 1s.

Level Requirement: 1

Guarding Strikes

Each Combo hit grants 5% physical damage reduction and 5% to elemental resists for 6 seconds. Stacks 4 times.

Level Requirement: 1

Secondary Attack

KingewitchPowerslam.png
Powerslam ( RMB )
Overhead AOE power slam that deals massive AOE damage and generates 10 fury per enemy hit.
  • Physical DMG 350%
  • Target AoE radius 3m

Move

KingewitchDash.png
Dash ( Shift )
Dash through enemies and leave a fiery trail on the ground that damages enemies.
  • Range 8m
  • Sunfire Damage per second 20%

The Ability Tree of Anya.

Notations

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Passive Trait

AnyaPassive-Blood-Rite.png
Blood Rite
Slain enemies will drop a Blood Fragment that Anya can consume ( by walking near it ).
Each Blood Fragment regenerates corrupted blood and health, and temporarily increases damage.

Primary Attack

A furious long range whip combo.

Whipslash
Bloodboil Explosion

Last combo hit has 20% chance to cause enemies to explode when dying for 100% physical damage in 3m radius.

Level Requirement:xx

Quick Fix

Each Combo hit reduces Vitality Rush cooldown by 0.3s

Level Requirement:xx

Blood Clot

Last combo hit has 20% chance to spawn blood fragment.

Level Requirement:xx

Secondary Attack

AnyaSpinningSlash.png
Spinning Slash ( RMB )
Powerful 360 degree whip slash that deals damage and pushes enemies back.

Move

AnyaVitalityRush.png
Vitality Rush ( Shift )
Dash through enemies and leech health from them.

Abilities

Bloodsucker

Send out a huge blood bat that inflicts damage to all enemies it passes through and then returns to the caster, healing it for every enemy hit.

  • Physical Damage 200% (250%) (300%)
  • Range 8m
  • Width 3m
  • Life Leech 3%
AnyaBloodsucker.png
Infusion I

Additional Life Leech per enemy hit.

Life Leech 1%

Level Requirement:xx

Infusion II

Additional Life Leech per enemy hit.

Life Leech 1%


Level Requirement:xx

Infusion III

Additional Life Leech per enemy hit.

Life Leech 1%


Level Requirement:xx

Blood Force

If an enemy is hit twice With the same bat and it does not die, it drops a blood fragment.

Animalistic Speed I

Gain move speed buff for 5 seconds for each enemy hit.

Increased movement speed 1%


Level Requirement:xx

Animalistic Speed II

Gain move speed buff for 5 seconds for each enemy hit.

Increased movement speed 1%


Level Requirement:xx

Animalistic Speed III

Gain move speed buff for 5 seconds for each enemy hit.

Increased movement speed 1%


Level Requirement:xx

Panic

Recast bloodsucker to detonate it and fear all enemies for 4s.

A bite from beyond I

Range increased

Range 1m

Level Requirement:xx

A bite from beyond II

Range increased

Range 1m

Level Requirement:xx

A bite from beyond III

Range increased

Range 1m

Level Requirement:xx

Extreme Gore

Double Damage to targets affected With Bleed.

Swarm

Summon a swarm of bats that inflicts bleed and to any enemy that enters the area.

  • Physical Damage 80% (100%) (120%)
  • Target AOE Radius 2.5m
  • Swarm Duration 5s
AnyaSwarm.png
Decay I

Swarm also inflicts Slow.

Slow 10%

Swarm Duration 1s


Level Requirement:xx

Decay II

Swarm also inflicts Slow.

Slow 10%

Swarm Duration 1s


Level Requirement:xx

Decay III

Swarm also inflicts Slow.

Slow 10%

Swarm Duration 1s


Level Requirement:xx

Spawn of Darkness

When the swarm expires, one Level 1 Bloodsucker spawns from it center, and flies towards nearest living enemy.

For the Swarm I

AOE Radius Increased

Range 1m

Level Requirement:xx

For the Swarm II

AOE Radius Increased

Range 1m

Level Requirement:xx

For the Swarm III

AOE Radius Increased

Range 1m

Level Requirement:xx

Vortex

When swarm expires it pulls all enemies in lom radius towards it.

Protection of Flesh I

All allies receive physical and elemental resistances when standing in the Swarm.

Physical damage reduction 10%

Elemental resistances 10%

Level Requirement:xx

Protection of Flesh II

All allies receive physical and elemental resistances when standing in the Swarm.

Physical damage reduction 10%

Elemental resistances 10%

Level Requirement:xx

Protection of Flesh III

All allies receive physical and elemental resistances when standing in the Swarm.

Physical damage reduction 10%

Elemental resistances 10%

Level Requirement:xx

Rejuvenation

When swarm expires it heals you and all allies in lom radius for 10% of their max health.

Bloodbolt

Expend your own blood andcest a powerful projectile that explodes for small AOE when it hits an enemy. The projectile explodes leaving blood fragments on the ground

  • Physical Damage 300% (340%) (380%)
  • Range 10m
  • Blood Fragments generated 5
  • Health Cost: 20% of maximum health
AnyaBloodbolt.png
Sticky Blood I

Bloodbolt also roots enemies.

Root Duration 2s

Level Requirement:xx

Sticky Blood II

Bloodbolt also roots enemies.

Root Duration 2s

Level Requirement:xx

Sticky Blood III

Bloodbolt also roots enemies.

Root Duration 2s

Level Requirement:xx

Piercer

Bloodbolt does not explode when hitting an enemy.

Instead it passes through all enemies.

Fountain of Youth I

Additional Blood fragments generated.

Blood Fragments generated 1

Level Requirement:xx

Fountain of Youth II

Additional Blood fragments generated.

Blood Fragments generated 1

Level Requirement:xx

Fountain of Youth III

Additional Blood fragments generated.

Blood Fragments generated 1

Level Requirement:xx

Bloodchill Explosion

Each blood fragment that is generated by Bloodbolt explodes after 2s for 80% Cold Damage.

Longevity II

Health Cost Decreased

Health Cost -4%

Level Requirement:xx

Longevity II

Health Cost Decreased

Health Cost -4%

Level Requirement:xx

Longevity III

Health Cost Decreased

Health Cost -4%

Level Requirement:xx

Carnage

Bloodbolt gains 3 charges.

Heartbeat

Summon a huge beating heart that explodes after a short period, dealing massive damage in the area around it. Hitting the heart with primary attacks makes the effect more powerful.

  • Physical Damage 400% (460%) (520%)
  • Target AOE Radius 5m
  • Each Primary hit delays heart explosion by 0.2s, increases total damage by 50%
AnyaHeartbeat.png
Pulse I

Each primary hit also expands the radius.

Range 0.4m

Level Requirement:xx

Pulse II

Each primary hit also expands the radius.

Range 0.4m

Level Requirement:xx

Pulse III

Each primary hit also expands the radius.

Range 0.4m

Level Requirement:xx

Heart-throb

Double damage to targets afflicted by STUN.

Heavy Heart I

Each primary hit also roots enemies.

Root Duration 0.3s

Level Requirement:xx

Heavy Heart II

Each primary hit also roots enemies.

Root Duration 0.3s

Level Requirement:xx

Heavy Heart III

Each primary hit also roots enemies.

Root Duration 0.3s

Level Requirement:xx

Restoration

Heartbeat explosion heals you and all allies for 50% of max health.

Warmth I

Each primary hit heals you and all allies.

Heal bonus per enemy affected 1%

Level Requirement:xx

Warmth II

Each primary hit heals you and all allies.

Heal bonus per enemy affected 1%

Level Requirement:xx

Warmth III

Each primary hit heals you and all allies.

Heal bonus per enemy affected 1%

Level Requirement:xx

Mass Effect

After casting Heartbeat, you can recast it for 3s to spawn another heart.

Blood Spikes

Summon blood spikes from the ground to impale enemies, inflicting stun and low damage over time.

  • Physical damage per second 40%
  • Range 5m
  • Duration 3s (5s) (7s)
  • Max Impaled Enemies 5
Anya Blood Spikes.png
Gore Tentacles I

Increased Radius

Range 1m

Level Requirement:xx

Gore Tentacles II

Increased Radius

Range 1m

Level Requirement:xx

Gore Tentacles III

Increased Radius

Range 1m

Level Requirement:xx

Sanguine Protection

Gain +5% physical damage reduction and +5% to all elemental resists for the duration of Blood Spikes for each enemy impaled.

Level Requirement:xx

Mass Murder I

Max Impaled Enemies Increased

Max Impaled Enemies 1

Level Requirement:xx

Mass Murder II

Max Impaled Enemies Increased

Max Impaled Enemies 1

Level Requirement:xx

Mass Murder III

Max Impaled Enemies Increased

Max Impaled Enemies 1

Level Requirement:xx

Cold Blooded

After Blood Spikes retract the ground freezes and deals 100% Cold Damage each second for 4 seconds.

Level Requirement:xx

Pain and Suffering I

Damage Further increased

Physical Damage 20%

Level Requirement:xx

Pain and Suffering II

Damage Further increased

Physical Damage 20%

Level Requirement:xx

Pain and Suffering III

Damage Further increased

Physical Damage 20%

Level Requirement:xx

Bloodfreeze

Instead of stunning all enemies for a duration, instantly deal 400% Cold Damage to all enemies.

Level Requirement:xx

Altar of Gore

Impale single enemy on a blood spear and make a blood altar out of it. Enemy is stunned for the duration and receives continuous damage while all allies in the radius leech health.

  • Enemy Max Health Damage 6% (9%) (12%)
  • Life Leech 3% (5%) (7%)
  • Range 8m
  • Duration 5s
Anya Altar of Gore.png
Quick Lashes I

Attack speed increased during life leech

Attack Speed Bonus 3%

Level Requirement:xx

Quick Lashes II

Attack speed increased during life leech

Attack Speed Bonus 3%

Level Requirement:xx

Quick Lashes III

Attack speed increased during life leech

Attack Speed Bonus 3%

Level Requirement:xx

Sustenance

If enemy dies while impaled all allies are healed instantly for 10% of their max health.

Level Requirement:xx

All About Range I

Radius Increased

Range 1.5m

Level Requirement:xx

All About Range II

Radius Increased

Range 1.5m

Level Requirement:xx

All About Range III

Radius Increased

Range 1.5m

Level Requirement:xx

Bloody Efficiency

Blood Altar gains 1 additinal charge.

Level Requirement:xx

Sanguine Longevity II

Duration Increased

Duration 1s

Level Requirement:xx

Sanguine Longevity II

Duration Increased

Duration 1s

Level Requirement:xx

Sanguine Longevity III

Duration Increased

Duration 1s

Level Requirement:xx

Corruption of Gore

If an enemy dies while impaled it explodes for 450% Cold Damage, affecting all enemies in the Blood Atar radius.

Level Requirement:xx