Difference between revisions of "Kingewitch Ability Tree"

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*Life Leech per Hit +3%
 
*Life Leech per Hit +3%
  
<span style="color:grey">''Level Requirement: 1''
+
<span style="color:grey">''Level Requirement: 1''
 
| [[File:Bonuses off Icon.png|50px|Healing Wounds II]]
 
| [[File:Bonuses off Icon.png|50px|Healing Wounds II]]
 
Primary Attack leeches life while Warrior's Focus is active.
 
Primary Attack leeches life while Warrior's Focus is active.
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*Life Leech per Hit +3%
 
*Life Leech per Hit +3%
  
<span style="color:grey">''Level Requirement: 3''
+
<span style="color:grey">''Level Requirement: 3''
 
| [[File:Bonuses off Icon.png|50px|Healing Wounds III]]
 
| [[File:Bonuses off Icon.png|50px|Healing Wounds III]]
 
Primary Attack leeches life while Warrior's Focus is active.
 
Primary Attack leeches life while Warrior's Focus is active.
Line 37: Line 37:
 
*Life Leech per Hit +3%
 
*Life Leech per Hit +3%
  
<span style="color:grey">''Level Requirement: 3''
+
<span style="color:grey">''Level Requirement: 3''
 
| [[File:Abilities Modifiers off Icon.png|50px|Burning Hit]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Burning Hit]]
 
Converts Primary Attack Damage to Sunfire while Warrior's Focus is active
 
Converts Primary Attack Damage to Sunfire while Warrior's Focus is active
  
<span style="color:grey">''Level Requirement: 3''
+
<span style="color:grey">''Level Requirement: 3''
 
|}
 
|}
  
Line 55: Line 55:
 
Last Combo hit grants 10% crit chance buff for 6 seconds. Stacks 3 times.  
 
Last Combo hit grants 10% crit chance buff for 6 seconds. Stacks 3 times.  
  
<span style="color:grey">''Level Requirement: 1''
+
<span style="color:grey">''Level Requirement: 1''
 
|-
 
|-
 
| [[File:Abilities Modifiers off Icon.png|50px|Throat Slash]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Throat Slash]]
 
Hitting an unharmed enemy With the primary attack gives a 30% chance to stun for 1s.  
 
Hitting an unharmed enemy With the primary attack gives a 30% chance to stun for 1s.  
  
<span style="color:grey">''Level Requirement: 1''
+
<span style="color:grey">''Level Requirement: 1''
 
|-
 
|-
 
| [[File:Abilities Modifiers off Icon.png|50px|Guarding Strikes]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Guarding Strikes]]
 
Each Combo hit grants 5% physical damage reduction and 5% to elemental resists for 6 seconds. Stacks 4 times.  
 
Each Combo hit grants 5% physical damage reduction and 5% to elemental resists for 6 seconds. Stacks 4 times.  
  
<span style="color:grey">''Level Requirement: 1''
+
<span style="color:grey">''Level Requirement: 1''
 
|-
 
|-
 
|}
 
|}
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|}
 
|}
  
The [[Abilities#Ability Tree|Ability Tree]] of [[Anya]].
+
= Abilities =
 
+
== Kubura ==
== Notations ==
 
 
 
*<span style="color:green">''Ability level 1 attributes''</span>
 
*<span style="color:orange">''Ability level 2 attributes''</span>
 
*<span style="color:red">''Ability level 3 attributes''</span>
 
  
== Passive Trait ==
+
Fire the Kubura twice, dealing damage in frontal cone.
  
{|
+
*<span style="color:green">Physical Damage per Hit 100% <span style="color:orange">(130%) <span style="color:red">(160%)
| [[File:AnyaPassive-Blood-Rite.png|60px|left]]
+
*<span style="color:green">Range 6m
| '''Blood Rite'''<br>Slain enemies will drop a Blood Fragment that Anya can consume ( by walking near it ).<br>Each Blood Fragment regenerates corrupted blood and health, and temporarily increases damage.
+
*<span style="color:green">Angle 20 degrees
|}
+
*<span style="color:green">Cooldown 7s
 
+
*<span style="color:green">Resource Cost 20
= Primary Attack =
 
 
 
A furious long range whip combo.
 
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
! rowspan="4"| [[File:AnyaWhipslash.png|60px|Whipslash]]
+
! rowspan="4"| [[File:KingewitchKubura.png|60px|Kubura]]  
 
|-
 
|-
| [[File:Abilities Modifiers off Icon.png|50px|Bloodboil Explosion]]
+
| [[File:Bonuses off Icon.png|50px|Slow I]]
  
Last combo hit has 20% chance to cause enemies to explode when dying for 100% physical damage in 3m radius.
+
Kubura also inficts a Slow effect
  
<span style="color:grey">''Level Requirement:xx''
+
Slow Duration 3s
|-
 
| [[File:Abilities Modifiers off Icon.png|50px|Quick Fix]]
 
  
Each Combo hit reduces Vitality Rush cooldown by 0.3s
+
Slow 10%
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 1''
|-
+
| [[File:Bonuses off Icon.png|50px|Slow II]]
| [[File:Abilities Modifiers off Icon.png|50px|Blood Clot]]
 
  
Last combo hit has 20% chance to spawn blood fragment.
+
Kubura also inficts a Slow effect
  
<span style="color:grey">''Level Requirement:xx''
+
Slow Duration 1s
|-
 
|}
 
  
= Secondary Attack =
+
Slow 10%
{|
 
| [[File:AnyaSpinningSlash.png|60px|left]]
 
| '''Spinning Slash ( RMB )'''<br>Powerful 360 degree whip slash that deals damage and pushes enemies back.
 
|}
 
  
= Move =
+
<span style="color:grey">''Level Requirement: 3''
 +
| [[File:Bonuses off Icon.png|50px|Slow III]]
  
{|
+
Kubura also inficts a Slow effect
| [[File:AnyaVitalityRush.png|60px|left]]
 
| '''Vitality Rush ( Shift )'''<br>Dash through enemies and leech health from them.
 
|}
 
  
= Abilities =
+
Slow Duration 1s
== Bloodsucker ==
 
Send out a huge blood bat that inflicts damage to all enemies it passes through and then returns to the caster, healing it for every enemy hit.
 
  
*<span style="color:green">Physical Damage 200% <span style="color:orange">(250%) <span style="color:red">(300%)
+
Slow 10%
*<span style="color:green">Range 8m
 
*<span style="color:green">Width 3m
 
*<span style="color:green">Life Leech 3%  
 
  
{| class="wikitable" style="text-align: center;"
+
<span style="color:grey">''Level Requirement: 5''
! rowspan="4"| [[File:AnyaBloodsucker.png|60px]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Hipshot]]
|-
 
| [[File:Bonuses off Icon.png|50px|Infusion I]]
 
  
Additional Life Leech per enemy hit.  
+
Kubura shoots 4 times at increased attack speed.
  
Life Leech 1%
+
Cannot move while casting.
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 5''
| [[File:Bonuses off Icon.png|50px|Infusion II]]
 
 
 
Additional Life Leech per enemy hit.
 
 
 
Life Leech 1%
 
 
 
 
 
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Infusion III]]
 
 
 
Additional Life Leech per enemy hit.
 
 
 
Life Leech 1%
 
 
 
 
 
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Blood Force]]
 
 
 
If an enemy is hit twice With the same bat and it does not die, it drops a blood fragment.
 
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Animalistic Speed I]]
+
| [[File:Bonuses off Icon.png|50px|Range I]]
  
Gain move speed buff for 5 seconds for each enemy hit.
+
Increased Range on the Kubura
  
Increased movement speed 1%
+
Range 1.5m
  
 +
<span style="color:grey">''Level Requirement: 3''
 +
| [[File:Bonuses off Icon.png|50px|Range II]]
  
<span style="color:grey">''Level Requirement:xx''
+
Increased Range on the Kubura
| [[File:Bonuses off Icon.png|50px|Animalistic Speed II]]
 
  
Gain move speed buff for 5 seconds for each enemy hit.  
+
Range 1.5m
  
Increased movement speed 1%
+
<span style="color:grey">''Level Requirement: 5''
 +
| [[File:Bonuses off Icon.png|50px|Range III]]
  
 +
Increased Range on the Kubura
  
<span style="color:grey">''Level Requirement:xx''
+
Range 1.5m
| [[File:Bonuses off Icon.png|50px|Animalistic Speed III]]
 
  
Gain move speed buff for 5 seconds for each enemy hit.  
+
<span style="color:grey">''Level Requirement: 7''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Precision]]
  
Increased movement speed 1%
+
When Kubura crits gain 50% attack speed bonus for 6 seconds.
  
 +
<span style="color:grey">''Level Requirement: 8''
 +
|-
 +
| [[File:Bonuses off Icon.png|50px|Spread I]]
  
<span style="color:grey">''Level Requirement:xx''
+
Increased Spread on the Kubura
| [[File:Abilities Modifiers off Icon.png|50px|Panic]]
 
  
Recast bloodsucker to detonate it and fear all enemies for 4s.
+
Angle 5 degrees
|-
 
| [[File:Bonuses off Icon.png|50px|A bite from beyond I]]
 
  
Range increased
+
<span style="color:grey">''Level Requirement: 1''
 +
| [[File:Bonuses off Icon.png|50px|Spread II]]
  
Range 1m
+
Increased Spread on the Kubura
  
<span style="color:grey">''Level Requirement:xx''
+
Angle 5 degrees
| [[File:Bonuses off Icon.png|50px|A bite from beyond II]]
 
  
Range increased
+
<span style="color:grey">''Level Requirement: 3''
 +
| [[File:Bonuses off Icon.png|50px|Spread III]]
  
Range 1m
+
Increased Spread on the Kubura
 
 
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|A bite from beyond III]]
 
  
Range increased
+
Angle 5 degrees
  
Range 1m
+
<span style="color:grey">''Level Requirement: 5''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Eagle Eye ]]
  
<span style="color:grey">''Level Requirement:xx''
+
Converts Kubura to single target shot that deals triple damage.  
| [[File:Abilities Modifiers off Icon.png|50px|Extreme Gore]]
 
  
Double Damage to targets affected With Bleed.
+
<span style="color:grey">''Level Requirement: 7''
 
|-
 
|-
 
|}
 
|}
  
== Swarm ==
+
== Whirlwind ==
  
Summon a swarm of bats that inflicts bleed and to any enemy that enters the area.  
+
Begin a melee whirlwind, dealing damage for a few seconds to all nearby enemies.  
  
*<span style="color:green">Physical Damage 80% <span style="color:orange">(100%) <span style="color:red">(120%)
+
*<span style="color:green">Physical Damage per Hit 60% <span style="color:orange">(80%) <span style="color:red">(100%)
*<span style="color:green">Target AOE Radius 2.5m
+
*<span style="color:green">Range 3.2m
*<span style="color:green">Swarm Duration 5s
+
*<span style="color:green">Duration 2.7s
 +
*<span style="color:green">Number of Hits 7
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
! rowspan="4"| [[File:AnyaSwarm.png|60px]]  
+
! rowspan="4"| [[File:KingewitchWhirlwind.png|60px]]  
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Decay I]]
+
| [[File:Bonuses off Icon.png|50px|Savagery I]]
  
Swarm also inflicts Slow.  
+
Increased number of hits.  
  
Slow 10%
+
Number of Hits 1
  
Swarm Duration 1s
+
<span style="color:grey">''Level Requirement: 5''
 +
| [[File:Bonuses off Icon.png|50px|Savagery II]]
  
 +
Increased number of hits.
  
<span style="color:grey">''Level Requirement:xx''
+
Number of Hits 1
| [[File:Bonuses off Icon.png|50px|Decay II]]
 
  
Swarm also inflicts Slow.  
+
<span style="color:grey">''Level Requirement: 5''
 +
| [[File:Bonuses off Icon.png|50px|Savagery III]]
  
Slow 10%
+
Increased number of hits.
  
Swarm Duration 1s
+
Number of Hits 1
  
 +
<span style="color:grey">''Level Requirement: 5''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Exploit Weakness]]
  
<span style="color:grey">''Level Requirement:xx''
+
Deal double damage to targets With Slow.  
| [[File:Bonuses off Icon.png|50px|Decay III]]
 
  
Swarm also inflicts Slow.  
+
<span style="color:grey">''Level Requirement: 10''
 +
|-
 +
| [[File:Bonuses off Icon.png|50px|Lightning Fast I]]
  
Slow 10%
+
Increased movement speed during whirlwind.
  
Swarm Duration 1s
+
Increased movement speed 20%
  
 +
<span style="color:grey">''Level Requirement: 7''
 +
| [[File:Bonuses off Icon.png|50px|Lightning Fast II]]
  
<span style="color:grey">''Level Requirement:xx''
+
Increased movement speed during whirlwind.  
| [[File:Abilities Modifiers off Icon.png|50px|Spawn of Darkness]]
 
  
When the swarm expires, one Level 1 Bloodsucker spawns from it center, and flies towards nearest living enemy.
+
Increased movement speed 20%
|-
 
| [[File:Bonuses off Icon.png|50px|For the Swarm I]]
 
 
 
AOE Radius Increased  
 
 
 
Range 1m
 
 
 
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|For the Swarm II]]
 
  
AOE Radius Increased
+
<span style="color:grey">''Level Requirement: 9''
 +
| [[File:Bonuses off Icon.png|50px|Lightning Fast III]]
  
Range 1m
+
Increased movement speed during whirlwind.
  
<span style="color:grey">''Level Requirement:xx''
+
Increased movement speed 20%
| [[File:Bonuses off Icon.png|50px|For the Swarm III]]
 
  
AOE Radius Increased
+
<span style="color:grey">''Level Requirement: 11''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Bloodlust]]
  
Range 1m
+
Each critical hit of whirlwind heals you for 0.5% of max health.
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 13''
| [[File:Abilities Modifiers off Icon.png|50px|Vortex]]
 
 
 
When swarm expires it pulls all enemies in lom radius towards it.
 
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Protection of Flesh I]]
+
| [[File:Bonuses off Icon.png|50px|Far Reach I]]
  
All allies receive physical and elemental resistances when standing in the Swarm.  
+
Increased range.  
  
Physical damage reduction 10%
+
Range 0.5m
  
Elemental resistances 10%
+
<span style="color:grey">''Level Requirement: 5''
 +
| [[File:Bonuses off Icon.png|50px|Far Reach II]]
  
<span style="color:grey">''Level Requirement:xx''
+
Increased range.  
| [[File:Bonuses off Icon.png|50px|Protection of Flesh II]]
 
  
All allies receive physical and elemental resistances when standing in the Swarm.  
+
Range 0.5m
  
Physical damage reduction 10%
+
<span style="color:grey">''Level Requirement: 7''
 +
| [[File:Bonuses off Icon.png|50px|Far Reach III]]
  
Elemental resistances 10%
+
Increased range.
  
<span style="color:grey">''Level Requirement:xx''
+
Range 0.5m
| [[File:Bonuses off Icon.png|50px|Protection of Flesh III]]
 
  
All allies receive physical and elemental resistances when standing in the Swarm.
+
<span style="color:grey">''Level Requirement: 9''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Static and Strong]]
  
Physical damage reduction 10%
+
Travel less than 3m during whirlwind to reset whirlwind cooldown.
  
Elemental resistances 10%
+
<span style="color:grey">''Level Requirement: 11''
 
 
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Rejuvenation]]
 
 
 
When swarm expires it heals you and all allies in lom radius for 10% of their max health.
 
 
|-
 
|-
 
|}
 
|}
  
== Bloodbolt ==
+
== Stomp ==
  
Expend your own blood andcest a powerful projectile that explodes for small AOE when it hits an enemy. The projectile explodes leaving blood fragments on the ground  
+
Jump forward and stomp the ground, damaging enemies.
  
*<span style="color:green">Physical Damage 300% <span style="color:orange">(340%) <span style="color:red">(380%)
+
*<span style="color:green">Physical Damage 200% <span style="color:orange">(240%) <span style="color:red">(280%)
*<span style="color:green">Range 10m
+
*<span style="color:green">Target AOE Radius 2m
*<span style="color:green">Blood Fragments generated 5
 
*<span style="color:green">Health Cost: 20% of maximum health
 
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
! rowspan="4"| [[File:AnyaBloodbolt.png|60px]]  
+
! rowspan="4"| [[File:KingewitchStomp.png|60px]]  
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Sticky Blood I]]
+
| [[File:Bonuses off Icon.png|50px|Don't Move I]]
  
Bloodbolt also roots enemies.  
+
Stomp also inflicts stun.  
  
Root Duration 2s
+
Stun duration 1s
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 8''
| [[File:Bonuses off Icon.png|50px|Sticky Blood II]]
+
| [[File:Bonuses off Icon.png|50px|Don't Move II]]
  
Bloodbolt also roots enemies.  
+
Stomp also inflicts stun.  
  
Root Duration 2s
+
Stun duration 1s
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 8''
| [[File:Bonuses off Icon.png|50px|Sticky Blood III]]
+
| [[File:Bonuses off Icon.png|50px|Don't Move III]]
  
Bloodbolt also roots enemies.  
+
Stomp also inflicts stun.  
  
Root Duration 2s
+
Stun duration 1s
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 10''
| [[File:Abilities Modifiers off Icon.png|50px|Piercer]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Pre-emptive Violence]]
  
Bloodbolt does not explode when hitting an enemy.
+
Double damage vs enemies on full health.  
+
 
Instead it passes through all enemies.
+
<span style="color:grey">''Level Requirement: 14''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Fountain of Youth I]]
+
| [[File:Bonuses off Icon.png|50px|Carnage I]]
 +
 
 +
Increased radius of impact.
  
Additional Blood fragments generated.
+
Target AOE Radius 1m
  
Blood Fragments generated 1
+
<span style="color:grey">''Level Requirement: 10''
 +
| [[File:Bonuses off Icon.png|50px|Carnage II]]
  
<span style="color:grey">''Level Requirement:xx''
+
Increased radius of impact.  
| [[File:Bonuses off Icon.png|50px|Fountain of Youth II]]
 
  
Additional Blood fragments generated.
+
Target AOE Radius 1m
  
Blood Fragments generated 1
+
<span style="color:grey">''Level Requirement: 12''
 +
| [[File:Bonuses off Icon.png|50px|Carnage III]]
  
<span style="color:grey">''Level Requirement:xx''
+
Increased radius of impact.  
| [[File:Bonuses off Icon.png|50px|Fountain of Youth III]]
 
  
Additional Blood fragments generated.
+
Target AOE Radius 1m
  
Blood Fragments generated 1
+
<span style="color:grey">''Level Requirement: 14''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Favor of Dabog]]
  
<span style="color:grey">''Level Requirement:xx''
+
Release ring of fire on impact dealing 300% Sunfire Damage
| [[File:Abilities Modifiers off Icon.png|50px|Bloodchill Explosion]]
 
  
Each blood fragment that is generated by Bloodbolt explodes after 2s for 80% Cold Damage.
+
<span style="color:grey">''Level Requirement: 14''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Longevity II]]
+
| [[File:Bonuses off Icon.png|50px|Stoneskin I]]
 +
 
 +
Gain physical damage reduction for every enemy hit for 3 seconds.
 +
 
 +
Damage Reduction per Enemy 2%
 +
 
 +
Gain physical damage reduction for every enemy hit for 3 seconds.
 +
 
 +
<span style="color:grey">''Level Requirement: 8''
 +
| [[File:Bonuses off Icon.png|50px|Stoneskin II]]
  
Health Cost Decreased
+
Gain physical damage reduction for every enemy hit for 3 seconds.
  
Health Cost -4%  
+
Damage Reduction per Enemy 2%  
  
<span style="color:grey">''Level Requirement:xx''
+
Gain physical damage reduction for every enemy hit for 3 seconds.  
| [[File:Bonuses off Icon.png|50px|Longevity II]]
 
  
Health Cost Decreased
+
<span style="color:grey">''Level Requirement: 8''
 +
| [[File:Bonuses off Icon.png|50px|Stoneskin III]]
  
Health Cost -4%
+
Gain physical damage reduction for every enemy hit for 3 seconds.
  
<span style="color:grey">''Level Requirement:xx''
+
Damage Reduction per Enemy 2%
| [[File:Bonuses off Icon.png|50px|Longevity III]]
 
  
Health Cost Decreased
+
Gain physical damage reduction for every enemy hit for 3 seconds.
  
Health Cost -4%
+
<span style="color:grey">''Level Requirement: 8''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Quick Recovery]]
  
<span style="color:grey">''Level Requirement:xx''
+
Gain additional charge of Stomp.  
| [[File:Abilities Modifiers off Icon.png|50px|Carnage]]
 
  
Bloodbolt gains 3 charges.
+
<span style="color:grey">''Level Requirement: 8''
 
|-
 
|-
 
|}
 
|}
  
== Heartbeat ==
+
== Execution ==
  
Summon a huge beating heart that explodes after a short period, dealing massive damage in the area around it. Hitting the heart with primary attacks makes the effect more powerful.  
+
Unleash a massive frontal hit that instantly kills most enemies if they have less than a certain amount of health.  
  
*<span style="color:green">Physical Damage 400% <span style="color:orange">(460%) <span style="color:red">(520%)
+
*<span style="color:green">Physical Damage 500% <span style="color:orange">(600%) <span style="color:red">(700%)
*<span style="color:green">Target AOE Radius 5m
+
*<span style="color:green">Range 7m
*<span style="color:green">Each Primary hit delays heart explosion by 0.2s, increases total damage by 50%  
+
*<span style="color:green">Health threshold for instant-kill 50%  
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
! rowspan="4"| [[File:AnyaHeartbeat.png|60px]]  
+
! rowspan="4"| [[File:KingewitchExecution.png|60px]]  
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Pulse I]]
+
| [[File:Bonuses off Icon.png|50px|Enraging Strike I]]
  
Each primary hit also expands the radius.  
+
Kill threshold increased.  
  
Range 0.4m
+
Health threshold for instant-kill 5%
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 10''
| [[File:Bonuses off Icon.png|50px|Pulse II]]
+
| [[File:Bonuses off Icon.png|50px|Enraging Strike II]]
  
Each primary hit also expands the radius.  
+
Kill threshold increased.  
  
Range 0.4m
+
Health threshold for instant-kill 5%
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 10''
| [[File:Bonuses off Icon.png|50px|Pulse III]]
+
| [[File:Bonuses off Icon.png|50px|Enraging Strike III]]
  
Each primary hit also expands the radius.  
+
Kill threshold increased.  
  
Range 0.4m
+
Health threshold for instant-kill 5%
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 10''
| [[File:Abilities Modifiers off Icon.png|50px|Heart-throb]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Open Wounds ]]
  
Double damage to targets afflicted by STUN.  
+
Deals double damage vs enemies affected With Bleed.  
 +
 
 +
<span style="color:grey">''Level Requirement: 13''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Heavy Heart I]]
+
| [[File:Bonuses off Icon.png|50px|Overrach I]]
  
Each primary hit also roots enemies.
+
Range Increased
  
Root Duration 0.3s
+
Range 1m
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 12''
| [[File:Bonuses off Icon.png|50px|Heavy Heart II]]
+
| [[File:Bonuses off Icon.png|50px|Overrach II]]
  
Each primary hit also roots enemies.
+
Range Increased
  
Root Duration 0.3s
+
Range 1m
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 14''
| [[File:Bonuses off Icon.png|50px|Heavy Heart III]]
+
| [[File:Bonuses off Icon.png|50px|Overrach III]]
  
Each primary hit also roots enemies.
+
Range Increased
 +
 
 +
Range 1m
  
Root Duration 0.3s
+
<span style="color:grey">''Level Requirement: 16''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Easy Shot]]
  
<span style="color:grey">''Level Requirement:xx''
+
Releases a flame wave that does 300% Sunfire Damage before the execute impact.  
| [[File:Abilities Modifiers off Icon.png|50px|Restoration]]
 
  
Heartbeat explosion heals you and all allies for 50% of max health.
+
<span style="color:grey">''Level Requirement: 17''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Warmth I]]
+
| [[File:Bonuses off Icon.png|50px|Warlord I]]
 +
 
 +
Gain invulnerability after casting Execution.
  
Each primary hit heals you and all allies.
+
Invulnerability duration 1s
  
Heal bonus per enemy affected 1%
+
<span style="color:grey">''Level Requirement: 12''
 +
| [[File:Bonuses off Icon.png|50px|Warlord II]]
  
<span style="color:grey">''Level Requirement:xx''
+
Gain invulnerability after casting Execution.  
| [[File:Bonuses off Icon.png|50px|Warmth II]]
 
  
Each primary hit heals you and all allies.
+
Invulnerability duration 1s
  
Heal bonus per enemy affected 1%
+
<span style="color:grey">''Level Requirement: 14''
 +
| [[File:Bonuses off Icon.png|50px|Warlord III]]
  
<span style="color:grey">''Level Requirement:xx''
+
Gain invulnerability after casting Execution.  
| [[File:Bonuses off Icon.png|50px|Warmth III]]
 
  
Each primary hit heals you and all allies.
+
Invulnerability duration 1s
  
Heal bonus per enemy affected 1%
+
<span style="color:grey">''Level Requirement: 16''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Judgement]]
  
<span style="color:grey">''Level Requirement:xx''
+
If Execution crits it can be recast for 3 seconds at O resource cost.  
| [[File:Abilities Modifiers off Icon.png|50px|Mass Effect]]
 
  
After casting Heartbeat, you can recast it for 3s to spawn another heart.
+
<span style="color:grey">''Level Requirement: 17''
 
|-
 
|-
 
|}
 
|}
  
== Blood Spikes ==
+
== FlameStrike ==
  
Summon blood spikes from the ground to impale enemies, inflicting stun and low damage over time.  
+
An axe swing that unleashes a wave of fire, hitting all enemies in line.  
  
*<span style="color:green">Physical damage per second 40%  
+
*<span style="color:green">Sunfire Damage 350% <span style="color:orange">(390%) <span style="color:red">(430%)
*<span style="color:green">Range 5m
+
*<span style="color:green">Width 2m
*<span style="color:green">Duration 3s <span style="color:orange">(5s) <span style="color:red">(7s)
+
*<span style="color:green">Range 15m
*<span style="color:green">Max Impaled Enemies 5
 
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
! rowspan="4"| [[File:Anya Blood Spikes.png|60px]]  
+
! rowspan="4"| [[File:Kingewitch FlameStrike.png|60px]]  
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Gore Tentacles I]]
+
| [[File:Bonuses off Icon.png|50px|Heat Up I]]
  
Increased Radius
+
Wave width increased
  
Range 1m
+
Width 0.5m
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 15''
| [[File:Bonuses off Icon.png|50px|Gore Tentacles II]]
+
| [[File:Bonuses off Icon.png|50px|Heat Up II]]
  
Increased Radius
+
Wave width increased
  
Range 1m
+
Width 0.5m
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 16''
| [[File:Bonuses off Icon.png|50px|Gore Tentacles III]]
+
| [[File:Bonuses off Icon.png|50px|Heat Up III]]
  
Increased Radius
+
Wave width increased
  
Range 1m
+
Width 0.5m
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 17''
| [[File:Abilities Modifiers off Icon.png|50px|Sanguine Protection]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Recovery]]
  
Gain +5% physical damage reduction and +5% to all elemental resists for the duration of Blood Spikes for each enemy impaled.  
+
50% chance of cooldown reset when using Dash.  
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 20''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Mass Murder I]]
+
| [[File:Bonuses off Icon.png|50px|Raging Fire I]]
  
Max Impaled Enemies Increased
+
Critical chance for Flamestrike increased
  
Max Impaled Enemies 1
+
Critical Chance 10%
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 18''
| [[File:Bonuses off Icon.png|50px|Mass Murder II]]
+
| [[File:Bonuses off Icon.png|50px|Raging Fire II]]
  
Max Impaled Enemies Increased
+
Critical chance for Flamestrike increased
  
Max Impaled Enemies 1
+
Critical Chance 10%
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 20''
| [[File:Bonuses off Icon.png|50px|Mass Murder III]]
+
| [[File:Bonuses off Icon.png|50px|Raging Fire III]]
  
Max Impaled Enemies Increased
+
Critical chance for Flamestrike increased
  
Max Impaled Enemies 1
+
Critical Chance 10%
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 22''
| [[File:Abilities Modifiers off Icon.png|50px|Cold Blooded]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Fiery Torment]]
  
After Blood Spikes retract the ground freezes and deals 100% Cold Damage each second for 4 seconds.  
+
Any enemy killed by Flamestrike explodes for 200% sunfire damage.  
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 25''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Pain and Suffering I]]
+
| [[File:Bonuses off Icon.png|50px|Slow Roast I]]
 +
 
 +
Inflict burn for 50% sunfire damage each second.
 +
 
 +
Duration 2s
 +
 
 +
Inflict burn for 50% sunfire damage each second.
  
Damage Further increased
+
<span style="color:grey">''Level Requirement: 15''
 +
| [[File:Bonuses off Icon.png|50px|Slow Roast II]]
  
Physical Damage 20%  
+
Inflict burn for 50% sunfire damage each second.
  
<span style="color:grey">''Level Requirement:xx''
+
Duration 2s
| [[File:Bonuses off Icon.png|50px|Pain and Suffering II]]
 
  
Damage Further increased
+
Inflict burn for 50% sunfire damage each second.
  
Physical Damage 20%
+
<span style="color:grey">''Level Requirement: 17''
 +
| [[File:Bonuses off Icon.png|50px|Slow Roast III]]
  
<span style="color:grey">''Level Requirement:xx''
+
Inflict burn for 50% sunfire damage each second.  
| [[File:Bonuses off Icon.png|50px|Pain and Suffering III]]
 
  
Damage Further increased
+
Duration 2s
  
Physical Damage 20%  
+
Inflict burn for 50% sunfire damage each second.
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 19''
| [[File:Abilities Modifiers off Icon.png|50px|Bloodfreeze]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Punishment]]
  
Instead of stunning all enemies for a duration, instantly deal 400% Cold Damage to all enemies.  
+
Deals double damage to enemies affected With Stun.  
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 23''
 
|-
 
|-
 
|}
 
|}
  
== Altar of Gore ==
+
== Judgement of Svarog ==
  
Impale single enemy on a blood spear and make a blood altar out of it. Enemy is stunned for the duration and receives continuous damage while all allies in the radius leech health.  
+
Summon a divine banner of Svarog from the skies which creates a divine area, inflicting low damage over time and granting protection for allies.  
  
*<span style="color:green">Enemy Max Health Damage 6% <span style="color:orange">(9%) <span style="color:red">(12%)
+
*<span style="color:green">Duration 6s
*<span style="color:green">Life Leech 3% <span style="color:orange">(5%) <span style="color:red">(7%)
+
*<span style="color:green">Physical damage per second 60%  
*<span style="color:green">Range 8m
+
*<span style="color:green">Target AOE Radius 4m
*<span style="color:green">Duration 5s
+
*<span style="color:green">Physical damage reduction 5% <span style="color:orange">(10%) <span style="color:red">(15%)
 +
*<span style="color:green">Elemental resistances 5% <span style="color:orange">(10%) <span style="color:red">(15%)
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
! rowspan="4"| [[File:Anya Altar of Gore.png|60px]]  
+
! rowspan="4"| [[File:Kingewitch Judgement of Svarog.png|60px]]  
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Quick Lashes I]]
+
| [[File:Bonuses off Icon.png|50px|Longevity I]]
  
Attack speed increased during life leech
+
Duration Increased
  
Attack Speed Bonus 3%
+
Duration 1s
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 18''
| [[File:Bonuses off Icon.png|50px|Quick Lashes II]]
+
| [[File:Bonuses off Icon.png|50px|Longevity II]]
  
Attack speed increased during life leech
+
Duration Increased
  
Attack Speed Bonus 3%
+
Duration 1s
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 20''
| [[File:Bonuses off Icon.png|50px|Quick Lashes III]]
+
| [[File:Bonuses off Icon.png|50px|Longevity III]]
  
Attack speed increased during life leech
+
Duration Increased
  
Attack Speed Bonus 3%
+
Duration 1s
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 22''
| [[File:Abilities Modifiers off Icon.png|50px|Sustenance]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Stalwart]]
  
If enemy dies while impaled all allies are healed instantly for 10% of their max health.  
+
Each critical hit of the pulsing damage adds 1s duration. (up to 5s)
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 29''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|All About Range I]]
+
| [[File:Bonuses off Icon.png|50px|Devotion I]]
  
Radius Increased  
+
Radius Increased.
  
Range 1.5m
+
Target AOE Radius 1m
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 21''
| [[File:Bonuses off Icon.png|50px|All About Range II]]
+
| [[File:Bonuses off Icon.png|50px|Devotion II]]
  
Radius Increased  
+
Radius Increased.
  
Range 1.5m
+
Target AOE Radius 1m
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 23''
| [[File:Bonuses off Icon.png|50px|All About Range III]]
+
| [[File:Bonuses off Icon.png|50px|Devotion III]]
  
Radius Increased  
+
Radius Increased.
  
Range 1.5m
+
Target AOE Radius 1m
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 25''
| [[File:Abilities Modifiers off Icon.png|50px|Bloody Efficiency]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Undying]]
  
Blood Altar gains 1 additinal charge.  
+
Prevent fatal blow and grant 2s total damage immunity once per cast.  
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 27''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]]
+
| [[File:Bonuses off Icon.png|50px|Wrath I]]
  
Duration Increased  
+
Damage Increased  
  
Duration 1s
+
Damage 20%
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 18''
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]]
+
| [[File:Bonuses off Icon.png|50px|Wrath II]]
  
Duration Increased  
+
Damage Increased  
  
Duration 1s
+
Damage 20%
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 20''
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity III]]
+
| [[File:Bonuses off Icon.png|50px|Wrath III]]
  
Duration Increased  
+
Damage Increased  
  
Duration 1s
+
Damage 20%
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 22''
| [[File:Abilities Modifiers off Icon.png|50px|Corruption of Gore]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Control]]
  
If an enemy dies while impaled it explodes for 450% Cold Damage, affecting all enemies in the Blood Atar radius.  
+
Svarog's banner explode on expiration stunning everything for 4 seconds.  
  
<span style="color:grey">''Level Requirement:xx''
+
<span style="color:grey">''Level Requirement: 29''
 
|-
 
|-
 
|}
 
|}

Revision as of 15:27, 17 September 2019

The Ability Tree of Kingewtich.

Notations

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Passive Trait

After using any of the abilities gain a temporary buff that increases damage of next primary attack. This effect does not stack.

  • Damage Bonus 100%
  • Duration 3s (4s) (5s)
Warrior 's Focus
Healing Wounds I

Primary Attack leeches life while Warrior's Focus is active.

  • Percentage of Maximum Health converted to healing + 7%
  • Life Leech per Hit +3%

Level Requirement: 1

Healing Wounds II

Primary Attack leeches life while Warrior's Focus is active.

  • Percentage of Maximum Health converted to healing + 7%
  • Life Leech per Hit +3%

Level Requirement: 3

Healing Wounds III

Primary Attack leeches life while Warrior's Focus is active.

  • Percentage of Maximum Health converted to healing + 7%
  • Life Leech per Hit +3%

Level Requirement: 3

Burning Hit

Converts Primary Attack Damage to Sunfire while Warrior's Focus is active

Level Requirement: 3

Primary Attack

A furious frontal attack With two-handed axe.

Furious Strikes
Rage

Last Combo hit grants 10% crit chance buff for 6 seconds. Stacks 3 times.

Level Requirement: 1

Throat Slash

Hitting an unharmed enemy With the primary attack gives a 30% chance to stun for 1s.

Level Requirement: 1

Guarding Strikes

Each Combo hit grants 5% physical damage reduction and 5% to elemental resists for 6 seconds. Stacks 4 times.

Level Requirement: 1

Secondary Attack

KingewitchPowerslam.png
Powerslam ( RMB )
Overhead AOE power slam that deals massive AOE damage and generates 10 fury per enemy hit.
  • Physical DMG 350%
  • Target AoE radius 3m

Move

KingewitchDash.png
Dash ( Shift )
Dash through enemies and leave a fiery trail on the ground that damages enemies.
  • Range 8m
  • Sunfire Damage per second 20%

Abilities

Kubura

Fire the Kubura twice, dealing damage in frontal cone.

  • Physical Damage per Hit 100% (130%) (160%)
  • Range 6m
  • Angle 20 degrees
  • Cooldown 7s
  • Resource Cost 20
Kubura
Slow I

Kubura also inficts a Slow effect

Slow Duration 3s

Slow 10%

Level Requirement: 1

Slow II

Kubura also inficts a Slow effect

Slow Duration 1s

Slow 10%

Level Requirement: 3

Slow III

Kubura also inficts a Slow effect

Slow Duration 1s

Slow 10%

Level Requirement: 5

Hipshot

Kubura shoots 4 times at increased attack speed.

Cannot move while casting.

Level Requirement: 5

Range I

Increased Range on the Kubura

Range 1.5m

Level Requirement: 3

Range II

Increased Range on the Kubura

Range 1.5m

Level Requirement: 5

Range III

Increased Range on the Kubura

Range 1.5m

Level Requirement: 7

Precision

When Kubura crits gain 50% attack speed bonus for 6 seconds.

Level Requirement: 8

Spread I

Increased Spread on the Kubura

Angle 5 degrees

Level Requirement: 1

Spread II

Increased Spread on the Kubura

Angle 5 degrees

Level Requirement: 3

Spread III

Increased Spread on the Kubura

Angle 5 degrees

Level Requirement: 5

Eagle Eye

Converts Kubura to single target shot that deals triple damage.

Level Requirement: 7

Whirlwind

Begin a melee whirlwind, dealing damage for a few seconds to all nearby enemies.

  • Physical Damage per Hit 60% (80%) (100%)
  • Range 3.2m
  • Duration 2.7s
  • Number of Hits 7
KingewitchWhirlwind.png
Savagery I

Increased number of hits.

Number of Hits 1

Level Requirement: 5

Savagery II

Increased number of hits.

Number of Hits 1

Level Requirement: 5

Savagery III

Increased number of hits.

Number of Hits 1

Level Requirement: 5

Exploit Weakness

Deal double damage to targets With Slow.

Level Requirement: 10

Lightning Fast I

Increased movement speed during whirlwind.

Increased movement speed 20%

Level Requirement: 7

Lightning Fast II

Increased movement speed during whirlwind.

Increased movement speed 20%

Level Requirement: 9

Lightning Fast III

Increased movement speed during whirlwind.

Increased movement speed 20%

Level Requirement: 11

Bloodlust

Each critical hit of whirlwind heals you for 0.5% of max health.

Level Requirement: 13

Far Reach I

Increased range.

Range 0.5m

Level Requirement: 5

Far Reach II

Increased range.

Range 0.5m

Level Requirement: 7

Far Reach III

Increased range.

Range 0.5m

Level Requirement: 9

Static and Strong

Travel less than 3m during whirlwind to reset whirlwind cooldown.

Level Requirement: 11

Stomp

Jump forward and stomp the ground, damaging enemies.

  • Physical Damage 200% (240%) (280%)
  • Target AOE Radius 2m
KingewitchStomp.png
Don't Move I

Stomp also inflicts stun.

Stun duration 1s

Level Requirement: 8

Don't Move II

Stomp also inflicts stun.

Stun duration 1s

Level Requirement: 8

Don't Move III

Stomp also inflicts stun.

Stun duration 1s

Level Requirement: 10

Pre-emptive Violence

Double damage vs enemies on full health.

Level Requirement: 14

Carnage I

Increased radius of impact.

Target AOE Radius 1m

Level Requirement: 10

Carnage II

Increased radius of impact.

Target AOE Radius 1m

Level Requirement: 12

Carnage III

Increased radius of impact.

Target AOE Radius 1m

Level Requirement: 14

Favor of Dabog

Release ring of fire on impact dealing 300% Sunfire Damage

Level Requirement: 14

Stoneskin I

Gain physical damage reduction for every enemy hit for 3 seconds.

Damage Reduction per Enemy 2%

Gain physical damage reduction for every enemy hit for 3 seconds.

Level Requirement: 8

Stoneskin II

Gain physical damage reduction for every enemy hit for 3 seconds.

Damage Reduction per Enemy 2%

Gain physical damage reduction for every enemy hit for 3 seconds.

Level Requirement: 8

Stoneskin III

Gain physical damage reduction for every enemy hit for 3 seconds.

Damage Reduction per Enemy 2%

Gain physical damage reduction for every enemy hit for 3 seconds.

Level Requirement: 8

Quick Recovery

Gain additional charge of Stomp.

Level Requirement: 8

Execution

Unleash a massive frontal hit that instantly kills most enemies if they have less than a certain amount of health.

  • Physical Damage 500% (600%) (700%)
  • Range 7m
  • Health threshold for instant-kill 50%
KingewitchExecution.png
Enraging Strike I

Kill threshold increased.

Health threshold for instant-kill 5%

Level Requirement: 10

Enraging Strike II

Kill threshold increased.

Health threshold for instant-kill 5%

Level Requirement: 10

Enraging Strike III

Kill threshold increased.

Health threshold for instant-kill 5%

Level Requirement: 10

Open Wounds

Deals double damage vs enemies affected With Bleed.

Level Requirement: 13

Overrach I

Range Increased

Range 1m

Level Requirement: 12

Overrach II

Range Increased

Range 1m

Level Requirement: 14

Overrach III

Range Increased

Range 1m

Level Requirement: 16

Easy Shot

Releases a flame wave that does 300% Sunfire Damage before the execute impact.

Level Requirement: 17

Warlord I

Gain invulnerability after casting Execution.

Invulnerability duration 1s

Level Requirement: 12

Warlord II

Gain invulnerability after casting Execution.

Invulnerability duration 1s

Level Requirement: 14

Warlord III

Gain invulnerability after casting Execution.

Invulnerability duration 1s

Level Requirement: 16

Judgement

If Execution crits it can be recast for 3 seconds at O resource cost.

Level Requirement: 17

FlameStrike

An axe swing that unleashes a wave of fire, hitting all enemies in line.

  • Sunfire Damage 350% (390%) (430%)
  • Width 2m
  • Range 15m
Kingewitch FlameStrike.png
Heat Up I

Wave width increased

Width 0.5m

Level Requirement: 15

Heat Up II

Wave width increased

Width 0.5m

Level Requirement: 16

Heat Up III

Wave width increased

Width 0.5m

Level Requirement: 17

Recovery

50% chance of cooldown reset when using Dash.

Level Requirement: 20

Raging Fire I

Critical chance for Flamestrike increased

Critical Chance 10%

Level Requirement: 18

Raging Fire II

Critical chance for Flamestrike increased

Critical Chance 10%

Level Requirement: 20

Raging Fire III

Critical chance for Flamestrike increased

Critical Chance 10%

Level Requirement: 22

Fiery Torment

Any enemy killed by Flamestrike explodes for 200% sunfire damage.

Level Requirement: 25

Slow Roast I

Inflict burn for 50% sunfire damage each second.

Duration 2s

Inflict burn for 50% sunfire damage each second.

Level Requirement: 15

Slow Roast II

Inflict burn for 50% sunfire damage each second.

Duration 2s

Inflict burn for 50% sunfire damage each second.

Level Requirement: 17

Slow Roast III

Inflict burn for 50% sunfire damage each second.

Duration 2s

Inflict burn for 50% sunfire damage each second.

Level Requirement: 19

Punishment

Deals double damage to enemies affected With Stun.

Level Requirement: 23

Judgement of Svarog

Summon a divine banner of Svarog from the skies which creates a divine area, inflicting low damage over time and granting protection for allies.

  • Duration 6s
  • Physical damage per second 60%
  • Target AOE Radius 4m
  • Physical damage reduction 5% (10%) (15%)
  • Elemental resistances 5% (10%) (15%)
Kingewitch Judgement of Svarog.png
Longevity I

Duration Increased

Duration 1s

Level Requirement: 18

Longevity II

Duration Increased

Duration 1s

Level Requirement: 20

Longevity III

Duration Increased

Duration 1s

Level Requirement: 22

Stalwart

Each critical hit of the pulsing damage adds 1s duration. (up to 5s)

Level Requirement: 29

Devotion I

Radius Increased.

Target AOE Radius 1m

Level Requirement: 21

Devotion II

Radius Increased.

Target AOE Radius 1m

Level Requirement: 23

Devotion III

Radius Increased.

Target AOE Radius 1m

Level Requirement: 25

Undying

Prevent fatal blow and grant 2s total damage immunity once per cast.

Level Requirement: 27

Wrath I

Damage Increased

Damage 20%

Level Requirement: 18

Wrath II

Damage Increased

Damage 20%

Level Requirement: 20

Wrath III

Damage Increased

Damage 20%

Level Requirement: 22

Control

Svarog's banner explode on expiration stunning everything for 4 seconds.

Level Requirement: 29