Difference between revisions of "Istok Ability Tree"

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= Abilities =
 
 
*<span style="color:green">''Ability level 1 attributes''</span>
 
*<span style="color:orange">''Ability level 2 attributes''</span>
 
*<span style="color:red">''Ability level 3 attributes''</span>
 
  
 
== Mace Throw ==
 
== Mace Throw ==

Revision as of 07:45, 9 September 2019

The Ability Tree of Istok.

Notations

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Passive Trait

IstokPassive-ThunderingBulwark.png
Thundering Bulwark
By receiving damage on his shields, Istok can build static charges which temporarily increase his damage.

Primary Attack

A furious frontal attack With two-handed blunt weapon.

Forceful Swing
Charged Sermon

Each successful hit has 33% chance to generate 1 static charge.

Clarity of Thought

Primary attack speed increased by 5%

Protective Maneuvers

Each successful hit reduces cooldown of Shield of the Righteous by 0.4s.

Secondary Attack

IstokThunderslam.png
Thunderslam ( RMB )
Massive frontal damage that deals lightning damage and slows enemies.

Move

IstokShieldoftheRighteous.png
Shield of the Righteous ( Shift )
Gain a temporary shield and stun immunity for yourself, and a weaker shield for all allies in range.
All damage on any of the active shields generates static charges for Istok.


Mace Throw

Throw the mace for a ranged attack; the mace then returns to your hand.

  • Physical Damage 120% (150%) (180%)
  • Range 8m
IstokMaceThrow.png
Daze I

Mace Throw also stuns enemies.

Stun duration 1s

Daze II

Mace Throw also stuns enemies.

Stun duration 1s

Daze III

Mace Throw also stuns enemies.

Stun duration 1s

Charged

Gain 1 static charge per enemy affected on hammer return.

Long Arm I

Range Increased

Range 2m

Long Arm II

Range Increased

Range 2m

Long Arm III

Range Increased

Range 2m

Blunt Trauma

Gain additional charge of Mace Throw.

Gentle Giant I

Hammer size increased

Hammer size increase 15%

Gentle Giant II

Hammer size increased

Hammer size increase 15%

Gentle Giant III

Hammer size increased

Hammer size increase 15%

Way of the Hammer

Mace shoots Lightnings at random enemies while flying.

Taunt

Taunt all enemies around you and force them to focus- attack you.

  • Physical Damage 20%
  • Range 8m
  • Taunt Duration 3s (4s) (5s)
IstokTaunt.png
A Lesson of Pain I

Damage Increased

Physical Damage 20%

A Lesson of Pain II

Damage Increased

Physical Damage 20%

A Lesson of Pain III

Damage Increased

Physical Damage 20%

Exploit Weakness

Taunted targets receive double damage from Thunderslam.

Booming Voice I

AOE radius increased

Range 2m

Booming Voice II

AOE radius increased

Range 2m

Booming Voice III

AOE radius increased

Range 2m

A lesson of Triumph

Gain 1 static charge for each enemy that dies while Taunted.

Prolong I

Each primary attack on Taunted targets increases duration.

Duration added per attack 0.2s

Prolong II

Each primary attack on Taunted targets increases duration.

Duration added per attack 0.2s

Prolong III

Each primary attack on Taunted targets increases duration.

Duration added per attack 0.2s

Control

Once the taunt ends, all taunted enemies are stunned for 1 sceond.

Overpower

Hit all enemies around you and heal yourself for each enemy affected.

  • Physical Damage 275% (325%) (375%)
  • Heal percentage of max health per sec 6%
  • Heal bonus per enemy affected 2%
  • Range 3.5m
  • Heals for additional 2% per enemy if enemy affected by Taunt.
IstokOverpower.png
Far Reaching I

Radius Increase

Range 0.7m

Far Reaching II

Radius Increase

Range 0.7m

Far Reaching III

Radius Increase

Range 0.7m

Restoration of Calm

Gain static charge equal to percentage of health healed.

Mend I

Base Heal Increase

Heal percentage of Max Health 1%

Mend II

Base Heal Increase

Heal percentage of Max Health 1%

Mend III

Base Heal Increase

Heal percentage of Max Health 1%

Perun's Blessing

Lightning strikes each enemy affected by Taunt for 100% lightning damage.

Wound Exploit I

Heal increased per Enemy Hit

Heal bonus per enemy affected 0%

Wound Exploit II

Heal increased per Enemy Hit

Heal bonus per enemy affected 0%

Wound Exploit III

Heal increased per Enemy Hit

Heal bonus per enemy affected 1%

Mass Mend

All heals are also applied to allies in a lom radius.

Thunderfist

Summon a gigantic fist from the ground that deals massive damage.

  • Physical Damage 700% (800%) (900%)
  • Range 3m
  • 250% Bonus Damage on targets affected by FRAILTY
IstokThunderfist.png
Behemoth I

Increased radius

Range 0.5m

Behemoth II

Increased radius

Range 0.5m

Behemoth III

Increased radius

Range 0.5m

Cry Thunder

Thunderfist does Lightning damage instead of physical.

Fatal Focus I

Also consumes static charge to deal additional damage.

Damage bonus per static charge 0%

Fatal Focus II

Also consumes static charge to deal additional damage.

Damage bonus per static charge 0%

Fatal Focus III

Also consumes static charge to deal additional damage.

Damage bonus per static charge 0%

Mortality

If more than 6 enemies are killed by Thunderfist, it can be recast within 3 seconds, at no mana cost.

Efficiency I

Cooldown reduced

Cooldown -2s

Efficiency II

Cooldown reduced

Cooldown -2s

Efficiency III

Cooldown reduced

Cooldown -2s

Aftershock

Thunderfist creates a tremor in an 8m radius that lasts for 5 seconds and slows by 60%.

Rolling Mountain

Charge in a target direction, dealing massive damage and stunning the first target hit

  • Physical Damage 250% (300%) (350%)
  • Stun duration 1s
  • Range 10m
Istok Rolling Mountain.png
Not so Slow I

Cooldown reduced

Cooldown -1s

Not so Slow II

Cooldown reduced

Cooldown -1s

Not so Slow III

Cooldown reduced

Cooldown -1s

Bull Rush

Charge does not stop at first enemy hit, instead it goes through all enemies.

Dazing Hit I

Stun Duration Increased

Stun duration 1s

Dazing Hit II

Stun Duration Increased

Stun duration 1s

Dazing Hit III

Stun Duration Increased

Stun duration 1s

Mountain Mastery

Rolling Mountain gains 1 additional charge.

Brace for Impact I

Additional enemies stunned in 4m radius around the primary target.

Number of Enemies Stunned 1

Brace for Impact II

Additional enemies stunned in 4m radius around the primary target.

Number of Enemies Stunned 1

Brace for Impact III

Additional enemies stunned in 4m radius around the primary target.

Number of Enemies Stunned 1

Discharge

If Shield of the Righteous is active, it explodes upon contant with an enemyand inflicts 400% Lightning

Damage to all enemies in 6m radius.

Sacred Ground

Create a protective area on the ground that grants healing and damage resist bonuses to all allies.

  • Heal percentage of max health per sec 0% (1%) (2%)
  • Physical damage reduction 10%
  • Elemental resistances 10%
  • Duration 6s
  • Range 5m
Istok Sacred Ground.png
Safety I

Increased duration.

Duration 1s

Safety II

Increased duration.

Duration 1s

Safety III

Increased duration.

Duration 1s

Holy Thunderforce

Deals 60% Ligtning Damage each second to all enemies and DOUBLE to UNDEAD and DEMONIC.

Sanctum I

Radius Increased

Range 1m

Sanctum II

Radius Increased

Range 1m

Sanctum III

Radius Increased

Range 1m

Blessings of the Order

Increases Physical Damage Reduction and All Elemental

Resists by another +15%

Battle Readiness I

Also restores resource per second.

Resource restored per second 1

Battle Readiness II

Also restores resource per second.

Resource restored per second 1

Battle Readiness III

Also restores resource per second.

Resource restored per second 1

Lightning Frenzy

Casting any damage ability while standing in the sacred ground converts it to Lightning Damage. It also grants +300% Lightning Damage Bonus.