Difference between revisions of "Difficulty"

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[[Pagan Online]] has three difficulties, selectable by the player on the [[Missions]] tab.
 
[[Pagan Online]] has three difficulties, selectable by the player on the [[Missions]] tab.
 +
Playing in Hard and Master difficulties grant more loots.
  
[[File:Normal_100x100.png]]
 
  
'''Normal:'''
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{| cellpadding="5"
 +
| style="background-color:#0d0d0d;text-align:center" | '''NORMAL'''
 +
| style="background-color:#0d0d0d;" |
 +
|-
 +
| style="background-color:#202020;" | [[File:Normal_100x100.png]]
 +
| style="background-color:#202020;" | Enemy numbers, damage, experience, glory multiplier and loot are not modified in any way.
 +
|}
  
  
[[File:Hard_100x100.png]]  
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{| cellpadding="5"
 
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| style="background-color:#0d0d0d;text-align:center" | '''HARD'''
'''Hard:'''
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| style="background-color:#0d0d0d;" |
 
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|-
 +
| style="background-color:#202020;" | [[File:Hard_100x100.png]]
 +
| style="background-color:#202020;" |
 
Enemy health pool roughly increased by 300% and damage by 100%
 
Enemy health pool roughly increased by 300% and damage by 100%
  
Environment interactables’ damage increased by 300%
+
Environment interactables: Damage increased by 300%
  
 
Defense Missions: Shrine Health increased by 200%.
 
Defense Missions: Shrine Health increased by 200%.
 +
|}
  
  
[[File:Master_100x100.png]]  
+
{| cellpadding="5"
 
+
| style="background-color:#0d0d0d;text-align:center" | '''MASTER'''
'''Master:'''
+
| style="background-color:#0d0d0d;" |
Enemy health pool roughly increased by 350% and damage by 200%
+
|-
 +
| style="background-color:#202020;" | [[File:Master_100x100.png]]
 +
| style="background-color:#202020;" | Enemy health pool roughly increased by 350% and damage by 200%
  
Environment interactables’ damage increased by 350%
+
Environment interactables: Damage increased by 350%
  
 
Defense Missions: Shrine Health increased by 300%.
 
Defense Missions: Shrine Health increased by 300%.
 +
|}

Latest revision as of 08:53, 20 September 2019

Pagan Online has three difficulties, selectable by the player on the Missions tab. Playing in Hard and Master difficulties grant more loots.


NORMAL
Normal 100x100.png Enemy numbers, damage, experience, glory multiplier and loot are not modified in any way.


HARD
Hard 100x100.png

Enemy health pool roughly increased by 300% and damage by 100%

Environment interactables: Damage increased by 300%

Defense Missions: Shrine Health increased by 200%.


MASTER
Master 100x100.png Enemy health pool roughly increased by 350% and damage by 200%

Environment interactables: Damage increased by 350%

Defense Missions: Shrine Health increased by 300%.