Difference between revisions of "Difficulty"

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[[Pagan Online]] has three difficulties, selectable by the player on the [[Missions]] tab.
 
[[Pagan Online]] has three difficulties, selectable by the player on the [[Missions]] tab.
Playing in Hard and Master difficulties grant more loots.
 
  
 +
[[File:Normal_100x100.png]]
  
{| cellpadding="5"
+
'''Normal:'''
| style="background-color:#0d0d0d;text-align:center" | '''NORMAL'''
 
| style="background-color:#0d0d0d;" |
 
|-
 
| style="background-color:#202020;" | [[File:Normal_100x100.png]]
 
| style="background-color:#202020;" | Enemy numbers, damage, experience, glory multiplier and loot are not modified in any way.
 
|}
 
  
  
{| cellpadding="5"
+
[[File:Hard_100x100.png]]  
| style="background-color:#0d0d0d;text-align:center" | '''HARD'''
+
 
| style="background-color:#0d0d0d;" |
+
'''Hard:'''
|-
+
 
| style="background-color:#202020;" | [[File:Hard_100x100.png]]
 
| style="background-color:#202020;" |
 
 
Enemy health pool roughly increased by 300% and damage by 100%
 
Enemy health pool roughly increased by 300% and damage by 100%
  
Environment interactables: Damage increased by 300%
+
Environment interactables’ damage increased by 300%
  
 
Defense Missions: Shrine Health increased by 200%.
 
Defense Missions: Shrine Health increased by 200%.
|}
 
  
  
{| cellpadding="5"
+
[[File:Master_100x100.png]]  
| style="background-color:#0d0d0d;text-align:center" | '''MASTER'''
+
 
| style="background-color:#0d0d0d;" |
+
'''Master:'''
|-
+
Enemy health pool roughly increased by 350% and damage by 200%
| style="background-color:#202020;" | [[File:Master_100x100.png]]
 
| style="background-color:#202020;" | Enemy health pool roughly increased by 350% and damage by 200%
 
  
Environment interactables: Damage increased by 350%
+
Environment interactables’ damage increased by 350%
  
 
Defense Missions: Shrine Health increased by 300%.
 
Defense Missions: Shrine Health increased by 300%.
|}
 

Revision as of 00:32, 10 June 2019

Pagan Online has three difficulties, selectable by the player on the Missions tab.

Normal 100x100.png

Normal:


Hard 100x100.png

Hard:

Enemy health pool roughly increased by 300% and damage by 100%

Environment interactables’ damage increased by 300%

Defense Missions: Shrine Health increased by 200%.


Master 100x100.png

Master: Enemy health pool roughly increased by 350% and damage by 200%

Environment interactables’ damage increased by 350%

Defense Missions: Shrine Health increased by 300%.