Difference between revisions of "Crafting"

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== Item Modifiers ==
 
== Item Modifiers ==
  
Below is the list of modifiers when crafting. See '''[[Materials]]''' for more information.
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(Credit goes to @ItsCappuccino#9828 of the Pagan Online Discord)
 +
 
 +
Below is the list of how modifiers work when crafting. See '''[[Materials]]''' for more information.
  
 
'''''Note:  This table is a work in progress and more possibilities may exist than displayed.'''''
 
'''''Note:  This table is a work in progress and more possibilities may exist than displayed.'''''
  
{| class="wikitable sortable" style="text-align: center;"
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{| class="wikitable sortable"
|-
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! Material<br>Position !! Weapon<br>Fragment !! Armor<br>Segment !! Architectural<br>Element !! Growing<br>Rainment !! Living<br>late !! Arboreal<br>Shard !! Bottled<br>Gale !! Enchanted<br>Pyre !! Celestial<br>Light !! Limb !! Brain !! Spine
! scope="col" |Modifier
 
! scope="col" |Type
 
! score="col" |[[Materials|Material]]
 
! score="col" |Modification Possibilities
 
|-
 
| Brilliant
 
| Suffix
 
| Weapon Fragment
 
| Fire DMG
 
|-
 
| Carnage
 
| Suffix
 
| Living Plate
 
| Critical Chance Bonus<br>Physical DMG Bonus
 
|-
 
| Crushing
 
| Prefix
 
| Weapon Fragment
 
| Physical DMG<br>Dexterity
 
|-
 
| Dominance
 
| Suffix
 
| Enchanted Pyre
 
| Critical Ability DMG
 
 
|-
 
|-
| Electric
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| Left || Fire x-y || Str ||  || Dex || Dex ||  || Cold x-y || Int ||  || Health # || Fort ||  
| Prefix
 
| Brain
 
| Lightning DMG<br>Fire DMG Bonus
 
 
|-
 
|-
| Essential
+
| Left || Phys x-y || Fire x-y ||  || Evasion Rating || Poison x-y ||  || Phys x-y || Cold x-y ||  || Fort || Lightning x-y ||  
| Suffix
 
| Brain
 
| Bonus Health
 
 
|-
 
|-
| Icebreaker
+
| Left || Str ||  ||  || Poison x-y ||  ||  || Int ||  ||  || Lightning x-y ||  ||  
| Suffix
 
| Enchanted Pyre
 
| Cold Resistance<br>Bonus Health
 
 
|-
 
|-
| Remedy
+
| Right || || Fire Res % || Phys dmg % ||  || Crit Chance % || Crit Chance % ||  || Cold Res % || Phys dmg % ||  || Armor % || Lightning Res %
| Suffix
 
| Arboreal Shard
 
| Poison Resistance<br>Critical Ability DMG
 
 
|-
 
|-
| Ruin
+
| Right ||  || Crit Atk Dmg % || Fire dmg % ||  || Poison Res % || Poison Res % ||  || Crit ability dmg% || Crit ability dmg % ||  || Lightning Res % || Armor %
| Suffix
 
| Armor Segment
 
| Critical Attack DMG<br>Physical DMG Bonus
 
 
|-
 
|-
| Severing
+
| Right || || Phys dmg % || Attack dmg % ||  || Evasion % || Evasion % ||  || Cold dmg % || Cold dmg % ||  || Health % || Lightning Dmg %
| Suffix
 
| Architectural Element
 
| Attack Damage Bonus
 
|
 
 
|-
 
|-
| Thaumaturgy
+
| Right || ||  || Crit Atk Dmg % ||  ||  || Poison dmg % ||  || Cold Res % || Cold Res % ||  ||  || Health %
| Suffix
 
| Enchanted Pyre
 
| Spell Damage Bonus<br>Poison DMG Bonus
 
 
|-
 
|-
| Vehement
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| Right || ||  || Fire Res % ||  ||  ||  ||  || Spell damage % || Spell damage % ||  ||  ||  
| Prefix
 
| Weapon Fragment
 
| Strength<br>Fortitude
 
 
|}
 
|}
  

Revision as of 21:46, 4 May 2019

Crafting in pagan online placeholder, needs a description of how to craft and crafting modifiers (e.g., how different materials create modifiers for items).

How to Craft

General

In general, craft items to gain offensive stats in the following priority:

1. Elemental Damage

2. Elemental DMG Bonus

Hero Primary Elemental Damage Type(s) Secondary Elemental Damage Type(s)
Lukian Fire
Lightning
None
Anya Physical None
Kingewitch Physical Fire
Istok Physical Lightning
Masha Physical Fire
Poison
Dameer Physical Poison
Morokh Physical None
Valeria Physical Fire

3. Attack (STR-based characters) or Spell (INT-based characters) Damage Bonus %

4. Main character stat

5. Crit Chance %

6. Crit Attack (STR-based characters) or Ability (Int-based characters) %

For defensive stats, craft items based on the hero:

1. Fortitude over Health (always)

2. Armor % over Armor (most of the time)

3. Evasion % over Evasion (most of the time)

4. Elemental Resistances

Note: Players will need to weigh Evasion and Armor stats based upon their build.

Blacksmith Levels

Level Random Stat Chance % Crafting Stat Bonus % Exp for Next Level

Level - Random Stat Chance% / Crafting Stat Bonus% - Exp for next level

  • Novice
-1 - 20/12 50
-2 - 20/14 70
-3 - 20/16 120
-4 - 20/18 170
-5 - 20/20 220
  • Apprentice
-6 - 20/22 270
-7 - 20/24 320
-8 - 20/26 370
-9 - 20/28 420
-10 - 20/30 480
  • Journeyman
-11 - 20/32 540
-12 - 20/34 600
-13 - 20/36 660
-14 - 20/38 720
-15 - 20/40 780
  • Artisan
-16 - 20/42 - 840
-17 - 20/44 - 900
-18 - 20/46 - 960
-19 - 20/48 - 1020
-20 - 20/50 - 1100
  • Expert
-21 - 20/52 - 1180
-22 - 20/54 - 1260
-23 - 20/56 - 1340
-24 - 20/58 - 1420
-25 - 20/60 - 1500
  • Master
-26 - 20/62 - 1580
-27 - 20/64 - 1660
-28 - 20/66 - 1740
-29 - 20/68 - 1820
-30 - 20/70 - 1940
  • Grandmaster
-31 - 20/72 - 2060
-32 - 20/74 - 2180
-33 - 20/76 - 2300
-34 - 20/78 - 2420
-35 - 20/80 - 2540
  • Prime Grandmaster
-36 - 20/82 - 2660
-37 - 20/84 - 2780
-38 - 20/86 - 2900
-39 - 20/88 - 3020
-40 - 20/90 - 3200
  • Smith of Legend
-41 - 20/92 - 3380
-42 - 20/94 - 3560
-43 - 20/96 - 3740
-44 - 20/98 - 3920
-45 - 20/100 - 4100
  • Mythic Artisan
-46 - 20/102 - 4280
-47 - 20/104 - 4460
-48 - 20/106 - 4640
-49 - 20/108 - 4820
-50 - 20/110 - 100000

Item Modifiers

(Credit goes to @ItsCappuccino#9828 of the Pagan Online Discord)

Below is the list of how modifiers work when crafting. See Materials for more information.

Note: This table is a work in progress and more possibilities may exist than displayed.

Material
Position
Weapon
Fragment
Armor
Segment
Architectural
Element
Growing
Rainment
Living
late
Arboreal
Shard
Bottled
Gale
Enchanted
Pyre
Celestial
Light
Limb Brain Spine
Left Fire x-y Str Dex Dex Cold x-y Int Health # Fort
Left Phys x-y Fire x-y Evasion Rating Poison x-y Phys x-y Cold x-y Fort Lightning x-y
Left Str Poison x-y Int Lightning x-y
Right Fire Res % Phys dmg % Crit Chance % Crit Chance % Cold Res % Phys dmg % Armor % Lightning Res %
Right Crit Atk Dmg % Fire dmg % Poison Res % Poison Res % Crit ability dmg% Crit ability dmg % Lightning Res % Armor %
Right Phys dmg % Attack dmg % Evasion % Evasion % Cold dmg % Cold dmg % Health % Lightning Dmg %
Right Crit Atk Dmg % Poison dmg % Cold Res % Cold Res % Health %
Right Fire Res % Spell damage % Spell damage %