Difference between revisions of "Crafting"

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Crafting in pagan online placeholder, needs a description of how to craft and crafting modifiers (e.g., how different materials create modifiers for items).
 
Crafting in pagan online placeholder, needs a description of how to craft and crafting modifiers (e.g., how different materials create modifiers for items).
 +
 +
It can be easily accessed by the top selection tool :
 +
 +
[[File:Top Selection Crafting.png]]
  
 
== How to Craft ==
 
== How to Craft ==
  
=== General ===
+
'''''Unlock the Crafting Bench via the Campaign'''''
  
 
'''In general, craft items to gain offensive [[stats]] in the following priority:'''
 
'''In general, craft items to gain offensive [[stats]] in the following priority:'''
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6. Crit Attack (STR-based characters) or Ability (Int-based characters) %
 
6. Crit Attack (STR-based characters) or Ability (Int-based characters) %
 +
----
  
 
'''For defensive [[stats]], craft items based on the hero:'''
 
'''For defensive [[stats]], craft items based on the hero:'''
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''Note: Players will need to weigh Evasion and Armor stats based upon their build.''
 
''Note: Players will need to weigh Evasion and Armor stats based upon their build.''
  
=== Blacksmith Levels ===
+
== Blacksmith Levels ==
 +
 
 +
Levels are gained by crafting items from recipes, completing Blacksmith challenges, and reforging items.
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
Line 79: Line 86:
 
! score="col" |Exp for Next Level
 
! score="col" |Exp for Next Level
 
|-
 
|-
 +
| colspan="4" | '''Novice'''
 +
|-
 +
| 1 || 20 || 12 || 50
 +
|-
 +
| 2 || 20 || 14 || 70
 +
|-
 +
| 3 || 20 || 16 || 120
 +
|-
 +
| 4 || 20 || 18 || 170
 +
|-
 +
| 5 || 20 || 20 || 220
 +
|-
 +
| colspan="4" | '''Apprentice'''
 +
|-
 +
| 6 || 20 || 22 || 270
 +
|-
 +
| 7 || 20 || 24 || 320
 +
|-
 +
| 8 || 20 || 26 || 370
 +
|-
 +
| 9 || 20 || 28 || 420
 +
|-
 +
| 10 || 30 || 30 || 480
 +
|-
 +
| colspan="4" | '''Journeyman'''
 +
|-
 +
| 11 || 20 || 32 || 540
 +
|-
 +
| 12 || 20 || 34 || 600
 +
|-
 +
| 13 || 20 || 36 || 660
 +
|-
 +
| 14 || 20 || 38 || 720
 +
|-
 +
| 15 || 20 || 40 || 780
 +
|-
 +
| colspan="4" | '''Artisan'''
 +
|-
 +
| 16 || 20 || 42 || 840
 +
|-
 +
| 17 || 20 || 44 || 900
 +
|-
 +
| 18 || 20 || 46 || 960
 +
|-
 +
| 19 || 20 || 48 || 1020
 +
|-
 +
| 20 || 20 || 50 || 1100
 +
|-
 +
| colspan="4" | '''Expert'''
 +
|-
 +
| 21 || 20 || 52 || 1180
 +
|-
 +
| 22 || 20 || 54 || 1260
 +
|-
 +
| 23 || 20 || 56 || 1340
 +
|-
 +
| 24 || 20 || 58 || 1420
 +
|-
 +
| 25 || 20 || 60 || 1500
 +
|-
 +
| colspan="4" | '''Master'''
 +
|-
 +
| 26 || 20 || 62 || 1580
 +
|-
 +
| 27 || 20 || 64 || 1660
 +
|-
 +
| 28 || 20 || 66 || 1740
 +
|-
 +
| 29 || 20 || 68 || 1820
 +
|-
 +
| 30 || 20 || 70 || 1940
 +
|-
 +
| colspan="4" | '''Grandmaster'''
 +
|-
 +
| 31 || 20 || 72 || 2060
 +
|-
 +
| 32 || 20 || 74 || 2180
 +
|-
 +
| 33 || 20 || 76 || 2300
 +
|-
 +
| 34 || 20 || 78 || 2420
 +
|-
 +
| 35 || 20 || 80 || 2540
 +
|-
 +
| colspan="4" | '''Prime Grandmaster'''
 +
|-
 +
| 36 || 20 || 82 || 2660
 +
|-
 +
| 37 || 20 || 84 || 2780
 +
|-
 +
| 38 || 20 || 86 || 2900
 +
|-
 +
| 39 || 20 || 88 || 3020
 +
|-
 +
| 40 || 20 || 90 || 3200
 +
|-
 +
| colspan="4" | '''Smith of Legend'''
 +
|-
 +
| 41 || 20 || 92 || 3380
 +
|-
 +
| 42 || 20 || 94 || 3560
 +
|-
 +
| 43 || 20 || 96 || 3740
 +
|-
 +
| 44 || 20 || 98 || 3920
 +
|-
 +
| 45 || 20 || 100 || 4100
 +
|-
 +
| colspan="4" | '''Mythic Artisan'''
 +
|-
 +
| 46 || 20 || 102 || 4280
 +
|-
 +
| 47 || 20 || 104 || 4460
 +
|-
 +
| 48 || 20 || 106 || 4640
 +
|-
 +
| 49 || 20 || 108 || 4820 
 +
|-
 +
| 50 || 20 || 110 || 100000
 
|}
 
|}
  
Level - Random Stat Chance% / Crafting Stat Bonus% - Exp for next level
 
 
*'''Novice'''
 
:-1 - 20/12 50
 
:-2 - 20/14 70
 
:-3 - 20/16 120
 
:-4 - 20/18 170
 
:-5 - 20/20 220
 
 
*'''Apprentice'''
 
:-6 - 20/22 270
 
:-7 - 20/24 320
 
:-8 - 20/26 370
 
:-9 - 20/28 420
 
:-10 - 20/30 480
 
 
*'''Journeyman'''
 
:-11 - 20/32 540
 
:-12 - 20/34 600
 
:-13 - 20/36 660
 
:-14 - 20/38 720
 
:-15 - 20/40 780
 
  
*'''Artisan'''
 
:-16 - 20/42 - 840
 
:-17 - 20/44 - 900
 
:-18 - 20/46 - 960
 
:-19 - 20/48 - 1020
 
:-20 - 20/50 - 1100
 
 
*'''Expert'''
 
:-21 - 20/52 - 1180
 
:-22 - 20/54 - 1260
 
:-23 - 20/56 - 1340
 
:-24 - 20/58 - 1420
 
:-25 - 20/60 - 1500
 
 
*'''Master'''
 
:-26 - 20/62 - 1580
 
:-27 - 20/64 - 1660
 
:-28 - 20/66 - 1740
 
:-29 - 20/68 - 1820
 
:-30 - 20/70 - 1940
 
 
*'''Grandmaster'''
 
:-31 - 20/72 - 2060
 
:-32 - 20/74 - 2180
 
:-33 - 20/76 - 2300
 
:-34 - 20/78 - 2420
 
:-35 - 20/80 - 2540
 
 
*'''Prime Grandmaster'''
 
:-36 - 20/82 - 2660
 
:-37 - 20/84 - 2780
 
:-38 - 20/86 - 2900
 
:-39 - 20/88 - 3020
 
:-40 - 20/90 - 3200
 
 
*'''Smith of Legend'''
 
:-41 - 20/92 - 3380
 
:-42 - 20/94 - 3560
 
:-43 - 20/96 - 3740
 
:-44 - 20/98 - 3920
 
:-45 - 20/100 - 4100
 
 
*'''Mythic Artisan'''
 
:-46 - 20/102 - 4280
 
:-47 - 20/104 - 4460
 
:-48 - 20/106 - 4640
 
:-49 - 20/108 - 4820
 
:-50 - 20/110 - 100000
 
  
 
== Item Modifiers ==
 
== Item Modifiers ==
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Below is the list of how modifiers work when crafting. See '''[[Materials]]''' for more information.
 
Below is the list of how modifiers work when crafting. See '''[[Materials]]''' for more information.
  
'''''Note:  This table is a work in progress and more possibilities may exist than displayed.'''''
+
When crafting an item, only the initial recipe sets the type of item in place and gives the first craft stats as shown on the recipe. Reforging gives all possibilities as shown in the table below based on material and position.
  
{| class="wikitable sortable"
+
Each item puts materials in a specific position:
!  Material<br>Position !! Weapon<br>Fragment !! Armor<br>Segment !! Architectural<br>Element !! Growing<br>Rainment !! Living<br>late !! Arboreal<br>Shard !! Bottled<br>Gale !! Enchanted<br>Pyre !! Celestial<br>Light !! Limb !! Brain !! Spine
+
* Weapon - Uses up to all four material slots
 +
* Amulet - Uses only right slots
 +
* Ring - Uses only left slots
 +
* Charm - Uses up to all four material slots
 +
* Ward - Uses up to all four material slots
 +
* Tome - Uses up to all four material slots
 +
 
 +
Finally, crafting with a higher crafter level increases the chance additional stats are added to a position (this may be by material, but is not confirmed).
 +
 
 +
{| class="wikitable sortable" style="text-align:center;"
 +
!  Material<br>Position !! Weapon<br>Fragment !! Armor<br>Segment !! Architectural<br>Element !! Growing<br>Rainment !! Living<br>Plate !! Arboreal<br>Shard !! Bottled<br>Gale !! Enchanted<br>Pyre !! Celestial<br>Light !! Limb !! Brain !! Spine
 
|-
 
|-
 
| Left || Fire x-y || Str ||  || Dex || Dex ||  || Cold x-y || Int ||  || Health # || Fort ||  
 
| Left || Fire x-y || Str ||  || Dex || Dex ||  || Cold x-y || Int ||  || Health # || Fort ||  
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|-
 
|-
 
| Left || Str ||  ||  || Poison x-y ||  ||  || Int ||  ||  || Lightning x-y ||  ||  
 
| Left || Str ||  ||  || Poison x-y ||  ||  || Int ||  ||  || Lightning x-y ||  ||  
 +
|-
 +
| Left || ||  ||  || ||  ||  || ||  ||  || Armor Rating ||  ||
 
|-
 
|-
 
| Right ||  || Fire Res % || Phys dmg % ||  || Crit Chance % || Crit Chance % ||  || Cold Res % || Phys dmg % ||  || Armor % || Lightning Res %
 
| Right ||  || Fire Res % || Phys dmg % ||  || Crit Chance % || Crit Chance % ||  || Cold Res % || Phys dmg % ||  || Armor % || Lightning Res %
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| Right ||  ||  || Fire Res % ||  ||  ||  ||  || Spell damage % || Spell damage % ||  ||  ||  
 
| Right ||  ||  || Fire Res % ||  ||  ||  ||  || Spell damage % || Spell damage % ||  ||  ||  
 
|}
 
|}
 +
 +
'''''Example 1: A player wants to craft a weapon for Kingewitch.'''''
 +
 +
The best route would be to find a recipe with the following options in the four slots:
 +
* L Slot 1 - Armor Segment (STR) or Bottled Gale (Phys x-y) or Weapon Fragment (STR or Phys x-y)
 +
* L Slot 2 - Armor Segment (STR) or Bottled Gale (Phys x-y) or Weapon Fragment (STR or Phys x-y)
 +
* R Slot 1 - Armor Segment (Crit Attack DMG % or Phys DMG %) or Architectural Element (Phys dmg % or Attack dmg % or Crit Attack DMG %) or Bottled Gale (Phys x-y) or Living Plate (Crit Chance %) or Celestial Light (Phys dmg %)
 +
* R Slot 2 - Armor Segment (Crit Attack DMG % or Phys DMG %) or Architectural Element (Phys dmg % or Attack dmg % or Crit Attack DMG %) or Bottled Gale (Phys x-y) or Living Plate (Crit Chance %) or Celestial Light (Phys dmg %)
 +
 +
Based on the above the player would then need to reforge until gaining the proper mix of stats according to the section on '''[[Crafting#How_to_Craft|How to Craft]]'''.
 +
 +
'''''Future examples forthcoming'''''
  
 
<!--
 
<!--

Revision as of 12:15, 29 May 2019

Crafting in pagan online placeholder, needs a description of how to craft and crafting modifiers (e.g., how different materials create modifiers for items).

It can be easily accessed by the top selection tool :

Top Selection Crafting.png

How to Craft

Unlock the Crafting Bench via the Campaign

In general, craft items to gain offensive stats in the following priority:

1. Elemental Damage

2. Elemental DMG Bonus

Hero Primary Elemental Damage Type(s) Secondary Elemental Damage Type(s)
Lukian Fire
Lightning
None
Anya Physical None
Kingewitch Physical Fire
Istok Physical Lightning
Masha Physical Fire
Poison
Dameer Physical Poison
Morokh Physical None
Valeria Physical Fire

3. Attack (STR-based characters) or Spell (INT-based characters) Damage Bonus %

4. Main character stat

5. Crit Chance %

6. Crit Attack (STR-based characters) or Ability (Int-based characters) %


For defensive stats, craft items based on the hero:

1. Fortitude over Health (always)

2. Armor % over Armor (most of the time)

3. Evasion % over Evasion (most of the time)

4. Elemental Resistances

Note: Players will need to weigh Evasion and Armor stats based upon their build.

Blacksmith Levels

Levels are gained by crafting items from recipes, completing Blacksmith challenges, and reforging items.

Level Random Stat Chance % Crafting Stat Bonus % Exp for Next Level
Novice
1 20 12 50
2 20 14 70
3 20 16 120
4 20 18 170
5 20 20 220
Apprentice
6 20 22 270
7 20 24 320
8 20 26 370
9 20 28 420
10 30 30 480
Journeyman
11 20 32 540
12 20 34 600
13 20 36 660
14 20 38 720
15 20 40 780
Artisan
16 20 42 840
17 20 44 900
18 20 46 960
19 20 48 1020
20 20 50 1100
Expert
21 20 52 1180
22 20 54 1260
23 20 56 1340
24 20 58 1420
25 20 60 1500
Master
26 20 62 1580
27 20 64 1660
28 20 66 1740
29 20 68 1820
30 20 70 1940
Grandmaster
31 20 72 2060
32 20 74 2180
33 20 76 2300
34 20 78 2420
35 20 80 2540
Prime Grandmaster
36 20 82 2660
37 20 84 2780
38 20 86 2900
39 20 88 3020
40 20 90 3200
Smith of Legend
41 20 92 3380
42 20 94 3560
43 20 96 3740
44 20 98 3920
45 20 100 4100
Mythic Artisan
46 20 102 4280
47 20 104 4460
48 20 106 4640
49 20 108 4820
50 20 110 100000


Item Modifiers

(Credit goes to @ItsCappuccino#9828 of the Pagan Online Discord)

Below is the list of how modifiers work when crafting. See Materials for more information.

When crafting an item, only the initial recipe sets the type of item in place and gives the first craft stats as shown on the recipe. Reforging gives all possibilities as shown in the table below based on material and position.

Each item puts materials in a specific position:

  • Weapon - Uses up to all four material slots
  • Amulet - Uses only right slots
  • Ring - Uses only left slots
  • Charm - Uses up to all four material slots
  • Ward - Uses up to all four material slots
  • Tome - Uses up to all four material slots

Finally, crafting with a higher crafter level increases the chance additional stats are added to a position (this may be by material, but is not confirmed).

Material
Position
Weapon
Fragment
Armor
Segment
Architectural
Element
Growing
Rainment
Living
Plate
Arboreal
Shard
Bottled
Gale
Enchanted
Pyre
Celestial
Light
Limb Brain Spine
Left Fire x-y Str Dex Dex Cold x-y Int Health # Fort
Left Phys x-y Fire x-y Evasion Rating Poison x-y Phys x-y Cold x-y Fort Lightning x-y
Left Str Poison x-y Int Lightning x-y
Left Armor Rating
Right Fire Res % Phys dmg % Crit Chance % Crit Chance % Cold Res % Phys dmg % Armor % Lightning Res %
Right Crit Atk Dmg % Fire dmg % Poison Res % Poison Res % Crit ability dmg% Crit ability dmg % Lightning Res % Armor %
Right Phys dmg % Attack dmg % Evasion % Evasion % Cold dmg % Cold dmg % Health % Lightning Dmg %
Right Crit Atk Dmg % Poison dmg % Cold Res % Cold Res % Health %
Right Fire Res % Spell damage % Spell damage %

Example 1: A player wants to craft a weapon for Kingewitch.

The best route would be to find a recipe with the following options in the four slots:

  • L Slot 1 - Armor Segment (STR) or Bottled Gale (Phys x-y) or Weapon Fragment (STR or Phys x-y)
  • L Slot 2 - Armor Segment (STR) or Bottled Gale (Phys x-y) or Weapon Fragment (STR or Phys x-y)
  • R Slot 1 - Armor Segment (Crit Attack DMG % or Phys DMG %) or Architectural Element (Phys dmg % or Attack dmg % or Crit Attack DMG %) or Bottled Gale (Phys x-y) or Living Plate (Crit Chance %) or Celestial Light (Phys dmg %)
  • R Slot 2 - Armor Segment (Crit Attack DMG % or Phys DMG %) or Architectural Element (Phys dmg % or Attack dmg % or Crit Attack DMG %) or Bottled Gale (Phys x-y) or Living Plate (Crit Chance %) or Celestial Light (Phys dmg %)

Based on the above the player would then need to reforge until gaining the proper mix of stats according to the section on How to Craft.

Future examples forthcoming