Difference between revisions of "Artifacts"

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| Goblet of Strength
 
| Goblet of Strength
 
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| Shield of the Righteous has a 50% longer cooldown and 50% more damage absorption.
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| Hitting enemies with your primary attack has a 5% chance to open a rift of divine energy in front of the hero, dealing Lightning Damage.
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| ''Amongst the many tales lost to time and ruin was one of a Steel Champion. The story goes that it took three sips of water for this Steel Champion to regain his strength and break free from his bonds. If he were a man of honor or a villain, it is no longer known. The Goblet infused with his strength, however, is no myth.''
 
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| [[File:Grozota-Twins.png]]
 
| [[File:Grozota-Twins.png]]

Revision as of 00:51, 6 September 2019

Artifacts are dropped items that are used to create Legendary Items and upgrade Hero skills.

By clicking on the chest icon of any mission, players can see what can drop. Tiers can drop their own tiered item as well as any item from a lower tier. Bosses have the highest likelihood of dropping an artifact, and the higher the difficulty the better the drop chance.

Icon Item Name Tier Effect Lore
Anchor-of-Veles.png Anchor of Veles 4 Primary attacks on enemies with full health stun them for 1.25 seconds.
Animal-Heart-Bear.png Animal Heart: Bear 4 When Dameer falls beneath 20% health, Vavvan becomes Enraged, blinding and dealing 300% Physical damage to enemies with his attacks for 4 seconds. Does not stack.
Animal-Heart-Boar.png Animal Heart: Boar 3 Hitting enemies with your primary attack has a 50% chance to cast a Divine Pulse in front of your hero that passes through enemies, dealing Lightning Damage.
Animal-Heart-Rabbit.png Animal Heart: Rabbit 2 Hitting enemies with your primary attack has 20% chance to summon a giant shuriken that passes through enemies and then returns to the hero, dealing 30% Physical Damage to all enemies in its path. A heart extracted from a sanctified rabbit bears all its spiritual trappings: fleetness of foot, quickness of wit, and an excess of energy and vigor. The essence of lepid trickery courses strongly through the remaining veins, inundating it with great power.
Animal-Heart-Snake.png Animal Heart: Snake 3 Hitting enemies with your primary attack summons a dagger that passes through enemies and deals Physical Damage to all enemies hit.
Astral-Shield-of-Veles.png Astral Shield of Veles 2 Spawning Shadow-Twin causes a mesmerizing blast, shocking all enemies in a 5 m radius. Shocked enemies take 300% lightning damage and are blinded for 3 seconds. Legend has it that Veles himself wove a net to cast over all the nameless stars, which he then pulled down from the dome of the heavens and reforged into an unbreakable shield. This is not that shield. This is such a clever fake, not even Veles could tell the difference.
Bowl-of-the-Wind.png Bowl of the Wind 5 For every 3% of health missing, gain a 1% chance to be healed for 60% when using Dash in combat.
Chalice-of-Veles.png Chalice of Veles 5 Drinking a Health Potion unleashes a burst of divine energy for 400% Sunfire damage in an 8 m radius. Perun is the god who drank the most of all the gods, but Veles loves to say that he is the one who drank the best.
Chest-of-Greed.png Chest of Greed 3 Hitting enemies with your primary attack has a 30% chance to summon three daggers that pass through enemies and deal Physical Damage to all enemies hit. The first chest of greed was made by a jilted alchemist from the flotsam of a pirate ship. He tried to open it - the lid was hard to break, and the alchemist was never again seen. This is a lesser version of it.
Corrupted-Pound-of-Flesh.png Chunk of Corrupted Flesh 3 Hitting enemies with your primary attack has a 4% chance to channel divine energy for 1 second, releasing a burst of light that goes through enemies in a straight line, dealing Lightning Damage. None dares speak of the processes involved in corrupting flesh in such perverse a manner. Untold foulness befalls any hapless scholar who dares even enquire. The secret is hidden in a forgotten tome of ancient chymical lore.
Corrupted-Bone.png Corrupted Bone 3 11% chance to root the enemy for 3 s when attacking.
Crown-of-the-Fallen.png Crown of the Fallen 3 Hitting enemies with your primary attack has a 6% chance to spawn a cone of frost in a 6-meter radius in front of the hero. The Crown of the Fallen was forged in a maelstrom of lost souls. The fallen watch over those that struggle in the remnants of their efforts. They writhe in the Underworld, hoping above all hope that they can once more influence the world of the living and help those they desire. The Crown is a physical manifestation of their will, and all tremble before its power.
Crown-of-the-Mammoth-King.png Crown of the Mammoth King 2 Hitting enemies with your primary attack has a 6% chance to spawn a cone of poison in a 6-meter radius in front of the hero. The head that first bore a crown just like this one was said to have never been shorn. Countless scissors and knives were broken in the attempt. The wearer's eyes give off a purplish glint, but this is unrelated.
Unsettling-Scriptures.png Deeply Unsettling Scriptures 4 Enemies slain while Feared explode for 100% physical damage and inflict Fear for 3s to all enemies in a 250m radius. He who wrote them put his hands into the forge flames after. They who carried them threw themselves off a bridge. They who read them gouged their eyes out in horror. He who commanded their creation? His name must never be spoken.
Earthsplitter-Charm.png Earthsplitter Charm 3 Knockback immunity. Each knockback attempt heals you for 80%.
Evergrowing-Vine.png Evergrowing Vine 3 When Call of the Ravens is recast, the ravens root all enemies in their path for 3 seconds.
Exploding-Orb.png Exploding Orb 4 Static Charge depletes 50% slower.
Gamblers-Card.png Gambler's Card 5 Each enemy slains shortens ability cooldowns for 1 second.
Goblet-of-Strength.png Goblet of Strength 3 Hitting enemies with your primary attack has a 5% chance to open a rift of divine energy in front of the hero, dealing Lightning Damage. Amongst the many tales lost to time and ruin was one of a Steel Champion. The story goes that it took three sips of water for this Steel Champion to regain his strength and break free from his bonds. If he were a man of honor or a villain, it is no longer known. The Goblet infused with his strength, however, is no myth.
Grozota-Twins.png Grozota Twins 3 Hitting enemies with your primary attack has a 6% chance to summon three giant Ice Spikes in the direction you're facing. The Ice Spikes deal Cold Damage and inflict Slow on all enemies hit. Once upon a time, in a kingdom quite near, there lived the Twins - a terror to fear. They want you dead, to take off your head but what they never thought is that one day their severed heads would be traded, and bought.
Hateful-Visage-of-Svarog.png Hateful Visage of Svarog 4 Maximum resource increased by 40%. Svarog gazed upon the world as it was, like a misshapen lump of clay, and bellowed: "One must destroy so that one can create!"
Horn-of-Veles.png Horn of Veles 2 When Shield of the Righteous receives damage, heal yourself and all allies in an 8 m radius for 15% of the damage received.
Inscriptions-of-Revival.png Inscriptions of Revival 3 Hitting enemies with your primary attack has a 6% chance to spawn a cone of fire in a 6-meter radius in front of the hero. To each foolhardy Adept that believes raising the dead is mere vulgar necromancy, let it be known - there is a difference between resurrection, undead creation... and holy revival. Those that do not know it will hardly ever benefit from it.
Iron-Maiden-Pendant.png Iron Maiden Pendant 2 Root Immunity. Each root attempt heals you for 5%. Some call the Iron Maiden a device for torture. Others call it a symbol, one of pain and punishment. We of the Temna Kula, we call it... bed.
Kablars-Eye.png Kablar's Eye 5 The next time Masha's resource bar is full after casting Doomsay, she gains all Tarot buffs when she picks up a card from Tarot of Destiny.
Rod-of-Svarog.png King's Scepter 3 Hitting enemies with your primary attack has a 7% chance to summon two giant Ice Spikes in the direction you're facing. The Ice Spikes deal Cold Damage and inflict Slow on all enemies hit. A king in the Land of Rod is no mere figurehead, an empty title of office with no purpose but to command. A king rules by action, through the glory of combat and valor, and the Scepter is his symbol. No king has embodied this more than Old King Vukashin, and though he was a swordsman, he still maintained a scepter which he used for executing traitors.
Mirror-of-Massacre.png Mirror of Massacre 5 For every 5% of enemy health missing, deal 20% more damage to the enemy.
Molten-Chains-of-Svarog.png Molten Chains of Svarog 4 Burn the ground you walk on. The fire deals 11% Spell Damage to affected enemies per second. So it was that Svarog said to his children: "Though I will be with you, you will not know me by visage or stature, for I shall be chained in body and in might. Yet you will know I am there."
Moranas-Hourglass.png Morana's Hourglass 2 Using Shadowstep heals you for 10% of your maximum health.
Moranas-Tome.png Morana's Tome 3 Attack speed increased by 50% for 4 seconds after a critical hit.
Peruns-Bulwark.png Perun's Bulwark 5 Static Charge maximum increased by 50.
Peruns-Eye.png Perun's Eye 4 11% chance to stun the enemy for 1 second when attacking with primary attacks.
Peruns-Gauntlet.png Perun's Gauntlet 2 Hitting enemies with your primary attack has a 9% chance to summon a giant Ice Spike in the direction you're facing. The Ice Spike deals direct Cold and AoE Damage on hit, inflicting Slow on all enemies hit. The stories say Perun used his gauntlet so that he could fling lightning at his foes, but the power of the gauntlet is far superior to that. They say wearing it is to feel the intensity of the heavens in your thoughts, the rage of the storm in your attack, and the shielding might of divine right as your creed.
Peruns-Mask.png Perun's Mask 2 When 2 or more enemies are hit, there is a 50% chance of summoning 8 random lightning strikes in a 6m radius. Each lightning strike deals 100% lightning damage in a 2 m radius
Peruns-Necklace.png Perun's Necklace 4 When Shadow-Twin expires or is destroyed, it explodes for 800% lightning damage in a 5 m radius.
Peruns-Shield-Strap.png Perun's Shield Strap 1 11% chance to Stun enemies for 1 second when receiving a hit. Glory to the God of Thunder and Storm! Sacred is the earth he walks on, the mug he chugs ale from, his belt, his wineskin, his shield-strap...
Repulsive-Visage-of-Morana.png Repulsive Visage of Morana 5 11% chance to reflect damage when hit. Morana is not a Goddess of fear, but one of wisdom, of magic, of cold and cunning. It is her Death aspect that most have learned to fear, and thus attribute horrifying traits to items dedicated to her.
Svarogs-Boulder.png Scepter of the Fallen 3 Hitting enemies with your primary attack has a 7% chance to summon two giant fireballs in the direction you're facing, dealing Sunfire Damage to the first enemy hit. Forged by hammering the lost souls into the bleak stone of the Underworld with hammers of dead brass, this dread Scepter is the symbol of Fallen's might. It is said that no creature of the Underworld but the Gatekeeper can resist the commands of the Scepter's wielder.
Shackles-of-Chernobog.png Shackles of Chernobog 5 Primary attacks apply the Circling Vultures debuff to enemies, up to a maximum of 6 stacks. Each stack lasts for 5 seconds and is refreshed with new attacks. Each stack deals 10% Poison damage per second to enemies. If affected enemies are hit by Call of the Ravens, the stacks explode for 300% poison damage each, damaging enemies in a 5 m radius.
Statuette-of-Veles.png Statuette of Veles 2 Bloodbolt does not cost health and inflicts 200% more damage.
Stone-Golems-Heart.png Stone Golem's Heart 5 Leash Trap applies the Locked & Loaded debuff on enemies, lasting for 6 s. If debuffed enemies are in a 4 m radius of Valeria's Jump Out, they explode for 500%% fire damage, applying the Burning debuff to enemies in a 5 m radius.
Stribogs-Talisman.png Stribog's Talisman 2 Health Potions replenish 100% of your resource pool. Some gods are best forgotten, their shrines demolished, their champions slain. Their talismans... hidden.
Svarogs-Ring.png Svarog's Ring 2 After using the primary attack for 6 consecutive hits, gain double damage on the next primary attack or ability.
Svetovids-Scroll.png Svetoid's Scroll 3 Cast a burst of lightning on hit, which bounces from one target to another. "Two heads look forward, two heads look back. War is the fertilizer of the field of life. Behold the storm, for I am both Perun and his brother." - excerpt from Svetovid's Scroll
Urn-of-Red-Ashes.png Urn of Red Ashes 5 Flameprayer causes 50% Slow to all enemies hit for 2 seconds.
Vial-of-Dark-Water.png Vial of Dark Water 4 Once an enemy dies, it leaves an Ominous Trace behind it, wich has a 3 m radius. Twirling through 4 Ominous Traces triggers a free Doomsay on their location. Each triggered Doomsay is 25% weaker than its original version.
Wanderers-Focus.png Wanderer's Focus 4 Grant +40% movement speed for 3 seconds after dash.
Whispering-Dolls.png Whispering Dolls 3 Hitting enemies with your primary attack has an 8% chance to summon eight daggers, which are launched in a circle around you, dealing Physical Damage to all enemies hit. Psst. We know what you did. We will tell no one but you. Again... and again.
Wing-of-Simargl.png Wing of Simargl 3 Hitting enemies with your primary attack has a 6% chance to summon three giant fireballs in the direction you're facing, dealing Sunfire Damage to the first enemy hit. Beware when using the Wings of Simargl, for such power comes at a heavy cost. Chains bind Simargl's grip tightly to whoever would dare use this artifact frivolously, and each flap of those powerful wings once brought ruin and desolation.
Witchdoctors-Feather.png Witchdoctor's Feather 1 Movement Speed increased by 50% for 5 seconds after a critical hit. A cold? Eat onion. Next! Axe wound? Try this ointment. Next! Bogged down by Shroudspawn? Here. It is the Feather of the Witchdoctor. Don't mention it.