Difference between revisions of "Valeria Ability Tree"

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| [[File:Abilities Modifiers off Icon.png|50px|Evasive Manouvers]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Evasive Manouvers]]
 
While using Barrage gain +10% chance to dodge.  
 
While using Barrage gain +10% chance to dodge.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Abilities Modifiers off Icon.png|50px|Rain of Pain]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Rain of Pain]]
 
While in combat gain +1% critical chance for each 5s of continuos barrage. Stacks 10 times. Lose stacks after 2 seconds of not attacking with Barrage.  
 
While in combat gain +1% critical chance for each 5s of continuos barrage. Stacks 10 times. Lose stacks after 2 seconds of not attacking with Barrage.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Abilities Modifiers off Icon.png|50px|Wits and Wisdom ]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Wits and Wisdom ]]
 
While in combat for each Ss of continuous Barrage reduce cooldown of Jump Out by 1s.  
 
While in combat for each Ss of continuous Barrage reduce cooldown of Jump Out by 1s.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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Slow 10%
 
Slow 10%
 
Slow Duration 3s  
 
Slow Duration 3s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Bolt of Wounding II]]
 
| [[File:Bonuses off Icon.png|50px|Bolt of Wounding II]]
  
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Slow 10%
 
Slow 10%
 
Slow Duration 1s
 
Slow Duration 1s
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Bolt of Wounding III]]
 
| [[File:Bonuses off Icon.png|50px|Bolt of Wounding III]]
  
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Slow 10%
 
Slow 10%
 
Slow Duration 1s  
 
Slow Duration 1s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Equilibrium]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Equilibrium]]
  
 
Instead of fixed non-boss enemy damage deal 50% of boss damage to all enemies.  
 
Instead of fixed non-boss enemy damage deal 50% of boss damage to all enemies.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|fffffffff]]
 
| [[File:Bonuses off Icon.png|50px|fffffffff]]
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Bolt size increase 15%  
 
Bolt size increase 15%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|fffffffff]]
 
| [[File:Bonuses off Icon.png|50px|fffffffff]]
  
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Bolt size increase 15%  
 
Bolt size increase 15%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|fffffffff]]
 
| [[File:Bonuses off Icon.png|50px|fffffffff]]
  
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Bolt size increase 15%
 
Bolt size increase 15%
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Clutch]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Clutch]]
  
 
If Trueshot hits more than 3 enemies root all enemies for 3 seconds.  
 
If Trueshot hits more than 3 enemies root all enemies for 3 seconds.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|A Thousand Cuts I]]
 
| [[File:Bonuses off Icon.png|50px|A Thousand Cuts I]]
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Physical damage reduction -10%  
 
Physical damage reduction -10%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|A Thousand Cuts II]]
 
| [[File:Bonuses off Icon.png|50px|A Thousand Cuts II]]
  
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Physical damage reduction -10%  
 
Physical damage reduction -10%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|A Thousand Cuts III]]
 
| [[File:Bonuses off Icon.png|50px|A Thousand Cuts III]]
  
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Physical damage reduction -10%  
 
Physical damage reduction -10%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Spreadshot]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Spreadshot]]
  
 
Each enemy affected has a 75% chance to shoot a Iesser arrow for 50% physical damage towards random enemy.  
 
Each enemy affected has a 75% chance to shoot a Iesser arrow for 50% physical damage towards random enemy.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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Sunfire Damage per second 40%  
 
Sunfire Damage per second 40%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Slow Burn II]]
 
| [[File:Bonuses off Icon.png|50px|Slow Burn II]]
  
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Sunfire Damage per second 40%  
 
Sunfire Damage per second 40%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Slow Burn III]]
 
| [[File:Bonuses off Icon.png|50px|Slow Burn III]]
  
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Sunfire Damage per second 40%  
 
Sunfire Damage per second 40%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Nothing Remains]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Nothing Remains]]
  
 
Trap detonates for 200% sunfire upon expiration.  
 
Trap detonates for 200% sunfire upon expiration.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Iron Trap I]]
 
| [[File:Bonuses off Icon.png|50px|Iron Trap I]]
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Range 0.5m  
 
Range 0.5m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Iron Trap II]]
 
| [[File:Bonuses off Icon.png|50px|Iron Trap II]]
  
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Range 0.5m  
 
Range 0.5m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Iron Trap III]]
 
| [[File:Bonuses off Icon.png|50px|Iron Trap III]]
  
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Range 0.5m  
 
Range 0.5m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|The Weight of Failure ]]
 
| [[File:Abilities Modifiers off Icon.png|50px|The Weight of Failure ]]
  
 
Each trapped enemy that dies prolongs duration of the trap for 0.5s for all enemies affected.  
 
Each trapped enemy that dies prolongs duration of the trap for 0.5s for all enemies affected.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Efficient Hunter I]]
 
| [[File:Bonuses off Icon.png|50px|Efficient Hunter I]]
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Cooldown -1s  
 
Cooldown -1s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Efficient Hunter II]]
 
| [[File:Bonuses off Icon.png|50px|Efficient Hunter II]]
  
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Cooldown -1s  
 
Cooldown -1s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Efficient Hunter III]]
 
| [[File:Bonuses off Icon.png|50px|Efficient Hunter III]]
  
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Cooldown -1s  
 
Cooldown -1s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Quickening]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Quickening]]
  
 
For each enemy trapped gain +7% move speed for 3 seconds.  
 
For each enemy trapped gain +7% move speed for 3 seconds.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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*Slow 30%
 
*Slow 30%
 
*Slow Duration 3s
 
*Slow Duration 3s
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Crestfallen II]]
 
| [[File:Bonuses off Icon.png|50px|Crestfallen II]]
  
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*Slow 10%
 
*Slow 10%
 
*Slow Duration 1s
 
*Slow Duration 1s
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Crestfallen III]]
 
| [[File:Bonuses off Icon.png|50px|Crestfallen III]]
  
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*Slow 10%
 
*Slow 10%
 
*Slow Duration 1s
 
*Slow Duration 1s
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Helping Hand]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Helping Hand]]
  
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Increased for both and heals received affect both allies.  
 
Increased for both and heals received affect both allies.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Focused Shots I]]
 
| [[File:Bonuses off Icon.png|50px|Focused Shots I]]
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Critical Chance 2%  
 
Critical Chance 2%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Focused Shots II]]
 
| [[File:Bonuses off Icon.png|50px|Focused Shots II]]
  
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Critical Chance 2%  
 
Critical Chance 2%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Focused Shots III]]
 
| [[File:Bonuses off Icon.png|50px|Focused Shots III]]
  
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Critical Chance 2%  
 
Critical Chance 2%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Unbroken Bond]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Unbroken Bond]]
  
 
Enemy interesecting Bond do not shorten the duration any more.  
 
Enemy interesecting Bond do not shorten the duration any more.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Parasite I]]
 
| [[File:Bonuses off Icon.png|50px|Parasite I]]
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Heal percentage of max health per sec 0%  
 
Heal percentage of max health per sec 0%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Parasite II]]
 
| [[File:Bonuses off Icon.png|50px|Parasite II]]
  
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Heal percentage of max health per sec 0%  
 
Heal percentage of max health per sec 0%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Parasite III]]
 
| [[File:Bonuses off Icon.png|50px|Parasite III]]
  
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Heal percentage of max health per sec 0%  
 
Heal percentage of max health per sec 0%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Reign of Fire]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Reign of Fire]]
  
 
While bond is active gain +50% Sunfire Damage Bonus and Primary Attack deals Sunfire damage.  
 
While bond is active gain +50% Sunfire Damage Bonus and Primary Attack deals Sunfire damage.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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*Taunt Duration 1s
 
*Taunt Duration 1s
 
*Range 3m  
 
*Range 3m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Fatal Attraction II]]
 
| [[File:Bonuses off Icon.png|50px|Fatal Attraction II]]
  
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*Taunt Duration 1s
 
*Taunt Duration 1s
 
*Range 3m  
 
*Range 3m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Fatal Attraction III]]
 
| [[File:Bonuses off Icon.png|50px|Fatal Attraction III]]
  
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*Taunt Duration 1s
 
*Taunt Duration 1s
 
*Range 3m  
 
*Range 3m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Mimicry]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Mimicry]]
  
 
Shadow Twin replicates Bursting Shot and Trueshot attacks.  
 
Shadow Twin replicates Bursting Shot and Trueshot attacks.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Delusion I]]
 
| [[File:Bonuses off Icon.png|50px|Delusion I]]
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Health 10%
 
Health 10%
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Delusion II]]
 
| [[File:Bonuses off Icon.png|50px|Delusion II]]
  
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Health 10%
 
Health 10%
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Delusion III]]
 
| [[File:Bonuses off Icon.png|50px|Delusion III]]
  
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Health 10%
 
Health 10%
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Inner Fire ]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Inner Fire ]]
  
 
Shadow Twin explodes on death causing 500% sunfire damage.  
 
Shadow Twin explodes on death causing 500% sunfire damage.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Get good I]]
 
| [[File:Bonuses off Icon.png|50px|Get good I]]
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Cooldown -2s  
 
Cooldown -2s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Get good II]]
 
| [[File:Bonuses off Icon.png|50px|Get good II]]
  
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Cooldown -2s  
 
Cooldown -2s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Get good III]]
 
| [[File:Bonuses off Icon.png|50px|Get good III]]
  
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Cooldown -2s  
 
Cooldown -2s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Blur]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Blur]]
  
 
Both Valeria and her Shadow-Twin gain 20% chance to dodge while Shadow Twin is active.  
 
Both Valeria and her Shadow-Twin gain 20% chance to dodge while Shadow Twin is active.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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Slow 20%
 
Slow 20%
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Hinder II]]
 
| [[File:Bonuses off Icon.png|50px|Hinder II]]
  
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Slow 20%
 
Slow 20%
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Hinder III]]
 
| [[File:Bonuses off Icon.png|50px|Hinder III]]
  
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Slow 20%
 
Slow 20%
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Nimble]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Nimble]]
  
 
Entering the Smoke resets cooldown of a single "Jump Out" Charge.  
 
Entering the Smoke resets cooldown of a single "Jump Out" Charge.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Darkness Falls I]]
 
| [[File:Bonuses off Icon.png|50px|Darkness Falls I]]
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Range 0.5m  
 
Range 0.5m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Darkness Falls II]]
 
| [[File:Bonuses off Icon.png|50px|Darkness Falls II]]
  
Line 386: Line 498:
  
 
Range 0.5m  
 
Range 0.5m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Darkness Falls III]]
 
| [[File:Bonuses off Icon.png|50px|Darkness Falls III]]
  
Line 391: Line 505:
  
 
Range 0.5m  
 
Range 0.5m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Shrapnel]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Shrapnel]]
  
 
Upon exploding smoke bomb ricochets and makes additional 4 random Iesser bombs With 50% Iesser radius.  
 
Upon exploding smoke bomb ricochets and makes additional 4 random Iesser bombs With 50% Iesser radius.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Sleeping Gas I]]
 
| [[File:Bonuses off Icon.png|50px|Sleeping Gas I]]
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Stun duration 0.5s  
 
Stun duration 0.5s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Sleeping Gas II]]
 
| [[File:Bonuses off Icon.png|50px|Sleeping Gas II]]
  
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Stun duration 0.5s  
 
Stun duration 0.5s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Sleeping Gas III]]
 
| [[File:Bonuses off Icon.png|50px|Sleeping Gas III]]
  
Line 410: Line 532:
  
 
Stun duration 0.5s  
 
Stun duration 0.5s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Shadow Kill ]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Shadow Kill ]]
  
 
Hitting any smoke With primary attack or Jump Out damages all targets standing in the smoke for 20% Sunfire Damage per hit.  
 
Hitting any smoke With primary attack or Jump Out damages all targets standing in the smoke for 20% Sunfire Damage per hit.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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Number of Chakrams Added 1  
 
Number of Chakrams Added 1  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Sleight of Hand II]]
 
| [[File:Bonuses off Icon.png|50px|Sleight of Hand II]]
  
Line 436: Line 564:
  
 
Number of Chakrams Added 1  
 
Number of Chakrams Added 1  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Sleight of Hand III]]
 
| [[File:Bonuses off Icon.png|50px|Sleight of Hand III]]
  
Line 441: Line 571:
  
 
Number of Chakrams Added 1  
 
Number of Chakrams Added 1  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Flurry of Blades ]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Flurry of Blades ]]
  
 
Chakram spirals outward, instead of traveling in a line.  
 
Chakram spirals outward, instead of traveling in a line.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Long Shot I]]
 
| [[File:Bonuses off Icon.png|50px|Long Shot I]]
Line 450: Line 584:
  
 
Range 2m  
 
Range 2m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Long Shot II]]
 
| [[File:Bonuses off Icon.png|50px|Long Shot II]]
  
Line 455: Line 591:
  
 
Range 2m  
 
Range 2m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Long Shot III]]
 
| [[File:Bonuses off Icon.png|50px|Long Shot III]]
  
Line 460: Line 598:
  
 
Range 2m  
 
Range 2m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Callback ]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Callback ]]
  
 
Chakram returns to you once it reaches max distance.  
 
Chakram returns to you once it reaches max distance.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Devastation I]]
 
| [[File:Bonuses off Icon.png|50px|Devastation I]]
Line 469: Line 611:
  
 
Spin Duration 1.5s  
 
Spin Duration 1.5s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Devastation II]]
 
| [[File:Bonuses off Icon.png|50px|Devastation II]]
  
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Spin Duration 1.5s  
 
Spin Duration 1.5s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Devastation III]]
 
| [[File:Bonuses off Icon.png|50px|Devastation III]]
  
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Spin Duration 1.5s  
 
Spin Duration 1.5s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Death Star ]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Death Star ]]
  
 
Chakram deals Sunfire Damage instead of Physical Damage.  
 
Chakram deals Sunfire Damage instead of Physical Damage.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}

Latest revision as of 21:18, 15 September 2019

The Ability Tree of Valeria.

Notations

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Passive Trait

ValeriaPassive-Haste.png
Haste
Gain increased movement speed, primary attack speed and passive Focus gain after not taking damage for 6 seconds.

Primary Attack

Continual barrage of crossbow fire.

  • Attacks per Second 4
  • Range 900

Hold LMB to do continous damage.

60% reduced move speed when shooting barrage

Barrage
Evasive Manouvers

While using Barrage gain +10% chance to dodge.

Level Requirement:xx

Rain of Pain

While in combat gain +1% critical chance for each 5s of continuos barrage. Stacks 10 times. Lose stacks after 2 seconds of not attacking with Barrage.

Level Requirement:xx

Wits and Wisdom

While in combat for each Ss of continuous Barrage reduce cooldown of Jump Out by 1s.

Level Requirement:xx

Secondary Attack

ValeriaBurstingShot.png
Bursting Shot ( RMB )
A short-ranged quick shot that damages, pushes back, and slows enemies.
Bursting Shot generates Focus per enemy hit.

Move

ValeriaJumpOut.png
Jump Out ( Shift )
Jump out of danger. Jump Out has 2 charges that can be either used as 2 separate jumps, or by expending both charges during one jump.
If recast during the jump, it triggers an aerial attack that strikes all enemies in the targeted area.

Abilities

True Shot

A powerful line shot that deals damage dependant on the enemy's current health.

  • Percentage of Enemy Health removed for non Boss type enemies 40% (45%) (50%)
  • Physical Damage 600%
  • Physical damage to boss type enemies 0.5 (1)
ValeriaTrueshot.png
Bolt of Wounding I

Trueshot also slows targets

Slow 10% Slow Duration 3s

Level Requirement:xx

Bolt of Wounding II

Trueshot also slows targets

Slow 10% Slow Duration 1s

Level Requirement:xx

Bolt of Wounding III

Trueshot also slows targets

Slow 10% Slow Duration 1s

Level Requirement:xx

Equilibrium

Instead of fixed non-boss enemy damage deal 50% of boss damage to all enemies.

Level Requirement:xx

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Bolt size increased

Bolt size increase 15%

Level Requirement:xx

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Bolt size increased

Bolt size increase 15%

Level Requirement:xx

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Bolt size increased

Bolt size increase 15%

Level Requirement:xx

Clutch

If Trueshot hits more than 3 enemies root all enemies for 3 seconds.

Level Requirement:xx

A Thousand Cuts I

Trueshot also decreases targets physical damage reduction for 5 seconds.

Physical damage reduction -10%

Level Requirement:xx

A Thousand Cuts II

Trueshot also decreases targets physical damage reduction for 5 seconds.

Physical damage reduction -10%

Level Requirement:xx

A Thousand Cuts III

Trueshot also decreases targets physical damage reduction for 5 seconds.

Physical damage reduction -10%

Level Requirement:xx

Spreadshot

Each enemy affected has a 75% chance to shoot a Iesser arrow for 50% physical damage towards random enemy.

Level Requirement:xx

Leash Trap

Shoot a bolt into the ground. The bolt leashes all enemies in the area so they cannot move until this leash expires.

  • Target AOE Radius 2m
  • Trap Duration 3s
  • Duration 1s (2s)
ValeriaLeashTrap.png
Slow Burn I

Leash Trap also does Sunfire Damage over time.

Sunfire Damage per second 40%

Level Requirement:xx

Slow Burn II

Leash Trap also does Sunfire Damage over time.

Sunfire Damage per second 40%

Level Requirement:xx

Slow Burn III

Leash Trap also does Sunfire Damage over time.

Sunfire Damage per second 40%

Level Requirement:xx

Nothing Remains

Trap detonates for 200% sunfire upon expiration.

Level Requirement:xx

Iron Trap I

AOE Radius Increased

Range 0.5m

Level Requirement:xx

Iron Trap II

AOE Radius Increased

Range 0.5m

Level Requirement:xx

Iron Trap III

AOE Radius Increased

Range 0.5m

Level Requirement:xx

The Weight of Failure

Each trapped enemy that dies prolongs duration of the trap for 0.5s for all enemies affected.

Level Requirement:xx

Efficient Hunter I

Cooldown decreased

Cooldown -1s

Level Requirement:xx

Efficient Hunter II

Cooldown decreased

Cooldown -1s

Level Requirement:xx

Efficient Hunter III

Cooldown decreased

Cooldown -1s

Level Requirement:xx

Quickening

For each enemy trapped gain +7% move speed for 3 seconds.

Level Requirement:xx

Bond

Bind yourself to an enemy to apply damage over time to it.

  • Physical damage per second 80%
  • Duration 6s (7s)
  • Duration 1s
ValeriaBond.png
Crestfallen I

Bond slows enemies that intersect it.

  • Slow 30%
  • Slow Duration 3s

Level Requirement:xx

Crestfallen II

Bond slows enemies that intersect it.

  • Slow 10%
  • Slow Duration 1s

Level Requirement:xx

Crestfallen III

Bond slows enemies that intersect it.

  • Slow 10%
  • Slow Duration 1s

Level Requirement:xx

Helping Hand

Bond can also be cast on an Ally. It grants 25% Damage

Increased for both and heals received affect both allies.

Level Requirement:xx

Focused Shots I

Also gain critical hit chance while Bond is active.

Critical Chance 2%

Level Requirement:xx

Focused Shots II

Also gain critical hit chance while Bond is active.

Critical Chance 2%

Level Requirement:xx

Focused Shots III

Also gain critical hit chance while Bond is active.

Critical Chance 2%

Level Requirement:xx

Unbroken Bond

Enemy interesecting Bond do not shorten the duration any more.

Level Requirement:xx

Parasite I

Bond also heals you exponentinally for the duration, if cast on an enemy.

Heal percentage of max health per sec 0%

Level Requirement:xx

Parasite II

Bond also heals you exponentinally for the duration, if cast on an enemy.

Heal percentage of max health per sec 0%

Level Requirement:xx

Parasite III

Bond also heals you exponentinally for the duration, if cast on an enemy.

Heal percentage of max health per sec 0%

Level Requirement:xx

Reign of Fire

While bond is active gain +50% Sunfire Damage Bonus and Primary Attack deals Sunfire damage.

Level Requirement:xx

Shadow Twin

Summon a static shadow-clone of yourself that mimics your primary attacks and follows your lead.

  • Health 20%
  • Duration 6s (7s) (8s)

Summoning Shadow Twin instantly refreshes Bursting Shot cooldown.

ValeriaShadowTwin.png
Fatal Attraction I

Shadow Twin also Taunts enemies

  • Taunt Duration 1s
  • Range 3m

Level Requirement:xx

Fatal Attraction II

Shadow Twin also Taunts enemies

  • Taunt Duration 1s
  • Range 3m

Level Requirement:xx

Fatal Attraction III

Shadow Twin also Taunts enemies

  • Taunt Duration 1s
  • Range 3m

Level Requirement:xx

Mimicry

Shadow Twin replicates Bursting Shot and Trueshot attacks.

Level Requirement:xx

Delusion I

Shadow Twin health increased

Health 10%

Level Requirement:xx

Delusion II

Shadow Twin health increased

Health 10%

Level Requirement:xx

Delusion III

Shadow Twin health increased

Health 10%

Level Requirement:xx

Inner Fire

Shadow Twin explodes on death causing 500% sunfire damage.

Level Requirement:xx

Get good I

Cooldown decreased

Cooldown -2s

Level Requirement:xx

Get good II

Cooldown decreased

Cooldown -2s

Level Requirement:xx

Get good III

Cooldown decreased

Cooldown -2s

Level Requirement:xx

Blur

Both Valeria and her Shadow-Twin gain 20% chance to dodge while Shadow Twin is active.

Level Requirement:xx

Smoke Bomb

Throw a smoke bomb that deals low physical damage and blinds all enemies in radius.

  • Physical damage per second 40%
  • Target AOE Radius 3m
  • Duration 4s (5s) (6s)
ValeriaSmokeBomb.png
Hinder I

Enemies also have their movement speed slowed

Slow 20%

Level Requirement:xx

Hinder II

Enemies also have their movement speed slowed

Slow 20%

Level Requirement:xx

Hinder III

Enemies also have their movement speed slowed

Slow 20%

Level Requirement:xx

Nimble

Entering the Smoke resets cooldown of a single "Jump Out" Charge.

Level Requirement:xx

Darkness Falls I

Radius Increased

Range 0.5m

Level Requirement:xx

Darkness Falls II

Radius Increased

Range 0.5m

Level Requirement:xx

Darkness Falls III

Radius Increased

Range 0.5m

Level Requirement:xx

Shrapnel

Upon exploding smoke bomb ricochets and makes additional 4 random Iesser bombs With 50% Iesser radius.

Level Requirement:xx

Sleeping Gas I

If enemies are standing in the smoke when it expires, they receive a Stun.

Stun duration 0.5s

Level Requirement:xx

Sleeping Gas II

If enemies are standing in the smoke when it expires, they receive a Stun.

Stun duration 0.5s

Level Requirement:xx

Sleeping Gas III

If enemies are standing in the smoke when it expires, they receive a Stun.

Stun duration 0.5s

Level Requirement:xx

Shadow Kill

Hitting any smoke With primary attack or Jump Out damages all targets standing in the smoke for 20% Sunfire Damage per hit.

Level Requirement:xx

Chakram

Throw a chakram that travels at moderate speed in zig-zag direction of the cast and damages enemies it goes through.

  • Physical damage per second 50% (60%) (70%)
  • Range 8m
ValeriaChakram.png
Sleight of Hand I

Ability gains an additional charge.

Number of Chakrams Added 1

Level Requirement:xx

Sleight of Hand II

Ability gains an additional charge.

Number of Chakrams Added 1

Level Requirement:xx

Sleight of Hand III

Ability gains an additional charge.

Number of Chakrams Added 1

Level Requirement:xx

Flurry of Blades

Chakram spirals outward, instead of traveling in a line.

Level Requirement:xx

Long Shot I

Range Increased

Range 2m

Level Requirement:xx

Long Shot II

Range Increased

Range 2m

Level Requirement:xx

Long Shot III

Range Increased

Range 2m

Level Requirement:xx

Callback

Chakram returns to you once it reaches max distance.

Level Requirement:xx

Devastation I

Upon reaching max range, the chakram spins in place for a short duration.

Spin Duration 1.5s

Level Requirement:xx

Devastation II

Upon reaching max range, the chakram spins in place for a short duration.

Spin Duration 1.5s

Level Requirement:xx

Devastation III

Upon reaching max range, the chakram spins in place for a short duration.

Spin Duration 1.5s

Level Requirement:xx

Death Star

Chakram deals Sunfire Damage instead of Physical Damage.

Level Requirement:xx