Difference between revisions of "Stats"
Jump to navigation
Jump to search
Line 104: | Line 104: | ||
* Life = (FORT*4) | * Life = (FORT*4) | ||
* Total Life (Displayed Value in Stat Sheet) = Life + (Life*(Bonus Health %/100)) + Bonus Health | * Total Life (Displayed Value in Stat Sheet) = Life + (Life*(Bonus Health %/100)) + Bonus Health | ||
− | * Armor Rating (rounded up to the nearest 10) = | + | * Armor Rating (rounded up to the nearest 10) = SUM[Item Armor Rating] + (SUM[Item Armor Rating]*(Fort*0.002)) |
For ''Physical Damage Reduction'' the values are as follows: | For ''Physical Damage Reduction'' the values are as follows: |
Revision as of 21:39, 6 May 2019
Contents
Overview
General stats are shown when opening a Hero's Inventory (default "I" key):
In-depth stats are brought up using the stat icon 50px when opening up the inventory. It is important to use this when changing items on a character because the overall effect of the change in stats of the item will affect the power of the Hero being played.
The stat icon will bring up:
Hero Stats
Main Stats
Stat | Description | Affect on other Stats |
---|---|---|
Strength | Determines the Hero's physical prowess. Every point of strength increases Attack Damage and Critical Attack Damage. | Every 5 points = 1% bonus Attack Damage Every 10 points = 1% Critical Attack Damage |
Dexterity | Determines how swift and agile the Hero is. Every point of Dexterity increases Critical Strike Chance and Evasion Rating. | Every 5 points = 1% Critical Hit Chance Every 10 points = 1% Evasion Rating |
Intelligence | Determines the Hero's willpower. Every point of Intelligence increases Spell Damage and Critical Spell Damage. | Every 5 points = 1% Spell Damage Bonus Every 10 points = 1% Critical Ability (Spell) Damage |
Fortitude | Determines the overall resilience of the Hero. Every point of Fortitude increases Life and Armor rating. | Every 1 point = 4 Life Every 5 points = 1% Armor |
Offensive
Hero damage is divided into two types - Attack Damage and Spell Damage based on Hero main stat. The damage and defense schema determine the Hero's overall DPS.
Stat | Description | Main Stat |
---|---|---|
DPS | Average damage the Hero does per second on a unit with no armor or resistance. | INT/STR |
Attack Damage | Amount of damage the Hero deals out with all of their Attack-type attacks. | STR |
Critical Attack Chance | A chance to inflict bonus damage on a successful hit. | DEX |
Critical Attack Damage | How much bonus damage the Hero inflicts with Attack type critical strikes. | STR |
Attack Speed Bonus | Multiplies the Hero's base attack speed. | |
Spell Damage | Amount of damage the Hero deals with all of their Spell-type attacks. | INT |
Critical Spell Damage | How much bonus damage the Hero inflicts with Spell type critical strikes. | INT |
Defensive
Stat | Description | Main Stat |
---|---|---|
Life | How much damage the Hero can soak up without perishing. | FORT |
Armor Rating | Determines the amount of Physical Damage Reduction Stat the Hero has. | FORT |
Evasion Rating | Evasion Rating determines the Chance to Dodge [Stat] attacks directed at the Hero. | DEX |
Elemental Resistances | Amount of damage negated from Fire, Lightning, Poison, and Cold type sources. | None |
General Notes:
- Life = (FORT*4)
- Total Life (Displayed Value in Stat Sheet) = Life + (Life*(Bonus Health %/100)) + Bonus Health
- Armor Rating (rounded up to the nearest 10) = SUM[Item Armor Rating] + (SUM[Item Armor Rating]*(Fort*0.002))
For Physical Damage Reduction the values are as follows:
- 2% physical damage reduction = 15 armour
- 3% physical damage reduction = 30 armour
- 4% physical damage reduction = 50 armour
- 5% physical damage reduction = 75 armour
- 6% physical damage reduction = 105 armour
- 7% physical damage reduction = 140 armour...
- 90% physical damage reduction = 20475 armour
Adventure
Stat | Description | Obtained Via |
---|---|---|
Movement Speed | Bonus to the character's base Movement Speed. The maximum Movement Speed Bonus is 15%. | Gear |
Gold Drop Chance | Bonus to the base amount of Gold dropped from units. | Pet |
Magic Item Find Chance | Bonus to the base chance of finding an item of Magic rarity or higher. | Not implemented |
Weapon and Item Stats
Weapon and item stats are manipulated by crafting materials used on an item. See the section on Crafting for more details.
Stat | Description |
---|---|
Hero Stats | Weapons and items, as well as some temporary buffs, can give increases to base Hero stats. |
Armor Rating and Bonus % | Increase to the base Armor Rating by a set amount or percentage. |
Attack/Spell DMG Bonus % | Increase to the base Attack or Spell Damage by a percentage. |
Health/Bonus Health | Increase to base life by a set amount or percentage. |
Critical Attack/Ability DMG % | Increase to the base Critical Attack/Spell Damage stat by percentage. |
Element DMG and Bonus % | Increase to base elemental damage type by a set amount or percentage. |
Elemental Resistance | Items can give resistance percentage increases to a particular type of elemental damage. |
Physical DMG and Bonus % | Increase to base physical damage by a set amount or percentage. |
Legendary Item Bonus | This is a particular flavor text added to Legendaries that give a bonus based on artifacts used in the creation of the Legendary item |