Difference between revisions of "Materials"
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* The list below is for Normal [[Difficulty]] only; increasing [[difficulty]] will add materials from other regions or simply increase the amount dropped of the same materials | * The list below is for Normal [[Difficulty]] only; increasing [[difficulty]] will add materials from other regions or simply increase the amount dropped of the same materials | ||
* [[Missions]] should always be completed fully to ensure full loot drops | * [[Missions]] should always be completed fully to ensure full loot drops | ||
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Latest revision as of 08:25, 20 September 2019
Materials are used in the creation and reforging of items. Each material can have one or multiple effects on an item. Materials are broken down into Rare, Epic, and Legendary categories much like items.
Materials are broken down into four sub-categories based on attributes they change on an item:
- STR - Strength - Overall Strength, Physical Damage, Fury Generation, Critical Hit Damage
- DEX - Dexterity - Overall Dexterity, Attack Speed, Critical Hit Chance, Movement Speed
- INT - Intelligence - Overall Intelligence, Spell Damage, Cooldown Reduction, Spell Resistance
- FOR - Defense (Fortitude) - Affect Overall Defense, Maximum Health, Armor, Regeneration
Based on these four sub-categories, items can roll multiple prefixes and suffixes. The higher the tier and crafting level of the player, the higher the statistics on the item.
Notes:
- The list below is for Normal Difficulty only; increasing difficulty will add materials from other regions or simply increase the amount dropped of the same materials
- Missions should always be completed fully to ensure full loot drops