Difference between revisions of "Materials"
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* The list below is for Normal [[Difficulty]] only; increasing [[difficulty]] will add materials from other regions or simply increase the amount dropped of the same materials | * The list below is for Normal [[Difficulty]] only; increasing [[difficulty]] will add materials from other regions or simply increase the amount dropped of the same materials | ||
* [[Missions]] should always be completed fully to ensure full loot drops | * [[Missions]] should always be completed fully to ensure full loot drops | ||
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| STR | | STR | ||
| Igman | | Igman | ||
− | | | + | | ''A poor craftsman blames his tools when he only has himself to blame. Sturdy tools make quick work of any base materials and help a master craftsman construct marvelous works.'' |
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| [[File:Construction-Part.png]] | | [[File:Construction-Part.png]] | ||
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| Karadol<br>Adria | | Karadol<br>Adria | ||
| ''The basic building blocks for any construction are combined and extended to make new shapes and forms. These can be further built upon by master masons.'' | | ''The basic building blocks for any construction are combined and extended to make new shapes and forms. These can be further built upon by master masons.'' | ||
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| [[File:Weapon-Fragment.png]] | | [[File:Weapon-Fragment.png]] | ||
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| STR | | STR | ||
| Igman | | Igman | ||
− | | | + | | ''A broken blade fit only to be reforged. In the meantime, it serves as a reminder of what may befall a warrior who relies too much on shoddy worksmanship.'' |
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| [[File:Armor-Segment.png]] | | [[File:Armor-Segment.png]] | ||
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| STR | | STR | ||
| Karadol<br>Adria | | Karadol<br>Adria | ||
− | | | + | | ''A discarded piece of armor may still be put to good use. Until it's built into something else, it may serve as a cooking vessel.'' |
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| [[File:Ancient-Relic.png]] | | [[File:Ancient-Relic.png]] | ||
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| STR | | STR | ||
| Karadol<br>Adria | | Karadol<br>Adria | ||
− | | | + | | ''Some say these ancient idols represent old, forgotten gods. Others say that they represent inhabitants of a world from beyond the stars who appeared in drunk shamans' visions. Others still claim to know the truth, but deem it too terrible to utter.'' |
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| [[File:Jagged-Belt.png]] | | [[File:Jagged-Belt.png]] | ||
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| DEX | | DEX | ||
| Karadol<br>Adria | | Karadol<br>Adria | ||
− | | | + | | ''Some trees are imbued with preternatural toughness. They tend to grow in old graveyards, and are harvested at a cost. Still, the cost is overshadowed by its value.'' |
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| [[File:Growing-Raiment.png]] | | [[File:Growing-Raiment.png]] | ||
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| DEX | | DEX | ||
| Igman | | Igman | ||
− | | | + | | ''What looks on the surface like fine cloth left to dry in the briar patch for far too long is, in fact, a happy marriage of human craftsmanship and wild forest magic. Use it wisely.'' |
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| [[File:Living-Plate.png]] | | [[File:Living-Plate.png]] | ||
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| DEX | | DEX | ||
| Karadol<br>Adria | | Karadol<br>Adria | ||
− | | | + | | ''Only a person who's never dined with gulls or crows might question the wisdom of having a barbed edge on a plate from which they eat their meals.'' |
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| [[File:Sylvan-Coat.png]] | | [[File:Sylvan-Coat.png]] | ||
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| DEX | | DEX | ||
| Igman | | Igman | ||
+ | | ''This protective garment employs ancient wards and weird energies of nature's dynamic forces to bolster the defense of the wearer.'' | ||
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| [[File:Druidic-Garment.png]] | | [[File:Druidic-Garment.png]] | ||
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| Karadol<br>Adria | | Karadol<br>Adria | ||
| ''There is nothing that embodies the fusion of fine Veela craftsmanship and the wild magic of nature better than a druidic garment. The secret of their production was thought lost, until a woodsman found it written in copper ink on the bark of a birch.'' | | ''There is nothing that embodies the fusion of fine Veela craftsmanship and the wild magic of nature better than a druidic garment. The secret of their production was thought lost, until a woodsman found it written in copper ink on the bark of a birch.'' | ||
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| [[File:Energy-Orb.png]] | | [[File:Energy-Orb.png]] | ||
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| INT | | INT | ||
| Igman | | Igman | ||
+ | | ''Even the lowly Adept can summon enough spellcasting ability to form simple balls of arcane energy. It takes an Arcanist of more advanced spell mastery to contain said energy into a coherent and stable shape, thus forming an Energy Orb.'' | ||
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| [[File:Captured-Lightning.png]] | | [[File:Captured-Lightning.png]] | ||
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| INT | | INT | ||
| Karadol<br>Adria | | Karadol<br>Adria | ||
− | | | + | | ''The gods do not look favorably on those mortals who attempt to harness the power of the elements, and will usually punish any such transgression with force. Occasionally, however, they will be impressed by the skill or resolve needed for such an undertaking, and will allow the mortal to save a fraction of the elemental power within a container such as a bottle or jar.'' |
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| [[File:Bottled-Gale.png]] | | [[File:Bottled-Gale.png]] | ||
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| INT | | INT | ||
| Igman | | Igman | ||
− | | | + | | ''The old saying goes "Man cannot harness the wind, only ride it". This has been proven wrong by those who dared brave the wrath of the gods and, using sorcery, trap the brute force of a gale in a mundane item such as a bottle.'' |
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| [[File:Enchanted-Pyre.png]] | | [[File:Enchanted-Pyre.png]] | ||
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| INT | | INT | ||
| Karadol<br>Adria | | Karadol<br>Adria | ||
− | | | + | | ''The sheer difficulty and skill required for an arcanist to create an Energy Orb is daunting, and leaves a lot of room for catastrophic mistakes. Such mistakes can cause the energy within to seep through its magical bonds, eventually erupting in arcane fire and creating what is known as an Enchanted Pyre.'' |
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| [[File:Elemental-Force.png]] | | [[File:Elemental-Force.png]] | ||
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| INT | | INT | ||
| Karadol<br>Adria | | Karadol<br>Adria | ||
− | | | + | | ''The greatest gift a mortal can get is the Divine Particle, a boon created of divine power and used almost exclusively to imbue magic items with energy that is unhindered by the constraints of mortal reality.'' |
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| [[File:Tissue.png]] | | [[File:Tissue.png]] | ||
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| FOR | | FOR | ||
| Igman | | Igman | ||
+ | | ''An ominous incantation echoes beneath the grasping canopy of dark Karadol: "Through blood and dirt, triumph and pain, always save the flesh of the slain."'' | ||
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| [[File:Bone.png]] | | [[File:Bone.png]] | ||
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| FOR | | FOR | ||
| Karadol<br>Adria | | Karadol<br>Adria | ||
− | |- | + | | ''The Guardians of Mount Igman call it the Bones of the Earth, and they cherish precious stones and minerals - yet it is the bones of the enemy that may prove a more worthy ingredient for the forge.'' |
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| [[File:Limb.png]] | | [[File:Limb.png]] | ||
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| FOR | | FOR | ||
| Karadol<br>Adria | | Karadol<br>Adria | ||
− | | | + | | ''You don't need half a brain to figure out how to use organs for crafting magic items. Or do you?'' |
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| [[File:Animated-Parts.png]] | | [[File:Animated-Parts.png]] | ||
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| FOR | | FOR | ||
| Karadol<br>Adria | | Karadol<br>Adria | ||
− | | | + | | ''Ancient shaman traditions speak of bone formations and blood rituals that, when utilized in the correct way, can summon frightening forces or imbue items with arcane energy. What was once tradition is now widely used in both alchemy and magic item smithing.'' |
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Latest revision as of 08:25, 20 September 2019
Materials are used in the creation and reforging of items. Each material can have one or multiple effects on an item. Materials are broken down into Rare, Epic, and Legendary categories much like items.
Materials are broken down into four sub-categories based on attributes they change on an item:
- STR - Strength - Overall Strength, Physical Damage, Fury Generation, Critical Hit Damage
- DEX - Dexterity - Overall Dexterity, Attack Speed, Critical Hit Chance, Movement Speed
- INT - Intelligence - Overall Intelligence, Spell Damage, Cooldown Reduction, Spell Resistance
- FOR - Defense (Fortitude) - Affect Overall Defense, Maximum Health, Armor, Regeneration
Based on these four sub-categories, items can roll multiple prefixes and suffixes. The higher the tier and crafting level of the player, the higher the statistics on the item.
Notes:
- The list below is for Normal Difficulty only; increasing difficulty will add materials from other regions or simply increase the amount dropped of the same materials
- Missions should always be completed fully to ensure full loot drops