Difference between revisions of "Difficulty"
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[[Pagan Online]] has three difficulties, selectable by the player on the [[Missions]] tab. | [[Pagan Online]] has three difficulties, selectable by the player on the [[Missions]] tab. | ||
+ | Playing in Hard and Master difficulties grant more loots. | ||
− | |||
− | [[File: | + | {| cellpadding="5" |
+ | | style="background-color:#0d0d0d;text-align:center" | '''NORMAL''' | ||
+ | | style="background-color:#0d0d0d;" | | ||
+ | |- | ||
+ | | style="background-color:#202020;" | [[File:Normal_100x100.png]] | ||
+ | | style="background-color:#202020;" | Enemy numbers, damage, experience, glory multiplier and loot are not modified in any way. | ||
+ | |} | ||
− | [[File: | + | |
+ | {| cellpadding="5" | ||
+ | | style="background-color:#0d0d0d;text-align:center" | '''HARD''' | ||
+ | | style="background-color:#0d0d0d;" | | ||
+ | |- | ||
+ | | style="background-color:#202020;" | [[File:Hard_100x100.png]] | ||
+ | | style="background-color:#202020;" | | ||
+ | Enemy health pool roughly increased by 300% and damage by 100% | ||
+ | |||
+ | Environment interactables: Damage increased by 300% | ||
+ | |||
+ | Defense Missions: Shrine Health increased by 200%. | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| cellpadding="5" | ||
+ | | style="background-color:#0d0d0d;text-align:center" | '''MASTER''' | ||
+ | | style="background-color:#0d0d0d;" | | ||
+ | |- | ||
+ | | style="background-color:#202020;" | [[File:Master_100x100.png]] | ||
+ | | style="background-color:#202020;" | Enemy health pool roughly increased by 350% and damage by 200% | ||
+ | |||
+ | Environment interactables: Damage increased by 350% | ||
+ | |||
+ | Defense Missions: Shrine Health increased by 300%. | ||
+ | |} |
Latest revision as of 08:53, 20 September 2019
Pagan Online has three difficulties, selectable by the player on the Missions tab. Playing in Hard and Master difficulties grant more loots.
NORMAL | |
Enemy numbers, damage, experience, glory multiplier and loot are not modified in any way. |
HARD | |
Enemy health pool roughly increased by 300% and damage by 100% Environment interactables: Damage increased by 300% Defense Missions: Shrine Health increased by 200%. |
MASTER | |
Enemy health pool roughly increased by 350% and damage by 200%
Environment interactables: Damage increased by 350% Defense Missions: Shrine Health increased by 300%. |